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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 09-22-2008, 02:01 PM
Lodestone Lodestone is offline
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Join Date: Sep 2008
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Quote:
Originally Posted by Thunderbolt56 View Post
Forced side-balancing should be an option for server admins, but not intrinsic to or with a pre-determined %. To be able to say that one side or the other can't exceed 10% advantage or something like that would be o.k. with me. I realize there are many times a squad may come to a server and want to all fly together thus making one side a bit more populated than the other, but things often have a tendency to balance out after a few minutes.

The only time I've ever really had an issue is when singles or pairs join and simply load up in "their favorite" aircraft on the team that already outnumbers the other by 2:1. Another option could be, If the numbers are seriously out of balance and the new pilots still want to join the side with the numerical advantage, they should have to fly the ragged, "pool" aircraft in a bomber role or the one with the supercharger that doesn't work.
All good ideas Thunderbolt, especially that of giving the new joiners on an over-manned team the old, dilapidated airplanes.

I'm not looking for a systems that starts shuffling people from team to team when they are out by just a couple of players. But I have, for instance, gone into our server and found the teams lopsided to the point of 30vs8, when the map is designed for the sides to be close to equal. I agree that much of the time the teams even themselves out pretty well, due to the high degree of sportsmanship most players have. But even a fair-minded player might fly around for 30 minutes not even noticing his team has a 2-1 advantage. The sky is big after all, even with 50 planes in it. Some kind of scalable team-balance system would help a lot in these instances.
 

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