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Old 05-16-2013, 06:56 PM
MattCaspermeyer MattCaspermeyer is offline
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Join Date: Aug 2010
Posts: 553
Smile Great Comments!

Quote:
Originally Posted by jorko80 View Post
Hello. Thanks for the great mod. I just want to share some impressions.
Thanks!

By the way, which version are you playing? V2013-03-18?

Quote:
Originally Posted by jorko80 View Post
The good part:
-the babies are a really good idea. Now it's actually good to have babies.Before I always used the slots for artifacts.
-the wife companions give really good bonuses and you can try the game with a different approach. Before the good wifes were just 2 or 3.
-many changes add a different experience
I worked a lot on this and am currently working on this part for my AP / CW version of the mod. I'm taking a slightly different take this time around, but I think it will greatly add to the flavor of the game like it has done here with TL.

Quote:
Originally Posted by jorko80 View Post
the bad part:
-The spirits are way too powerful. I don't know if thats normal ,but my evil shoal did 900-1100 dmg at lvl 4.
Well, one of the issues that I had with the original game was that the spirit abilities were too low in power. So I bumped up their abilities so that you have a good rise in their damage, but I did it so that it was in line with what you might be doing damage-wise with your units and spells at that point in the game.

I also did my best to make each spirit ability useful. I think you'll find that they are all pretty useful now. The toughest one to make useful was Poison Cloud, but I think I got it such that you can do some serious damage with it if you decide to level it up.

Can you do me a favor and post a screenie of your hero screen at a certain point (or points) in the game so that I can get a feel for what your army lineup was, etc.? Maybe you can also tell me which spells you were using a lot, general strategies, etc.

Quote:
Originally Posted by jorko80 View Post
-Generally I found the game very very easy and got bored at some point,no real challenge.
Well, I'm sorry to hear that - can you go into more detail as to how it was too easy and boring?

For example, do you skip battles and save fights for later so that you can get easy victories for tallying victory counters for items. Or do you clear an area as you get to it. Do you go into each battle with full rage, etc.

Quote:
Originally Posted by jorko80 View Post
I even played harder then you intended. I have changed the impossible difficulty to 300% and the bosses to 500% and also the money income from 0.6 to 0.4 . But nevertheless it was very easy. Killing the Turtle with 10 000 hit points was very easy.
Well, I don't think the Turtle is supposed to be that hard and once you survive its area of effect attack without taking losses you can pretty much finish it off no matter how many hitpoints it has (well at least until you run out of mana). Did you experience the rage / mana gain decreasing effects, yet as the combat goes longer?

By the way, I did not do anything to change the boss battles, they were left alone. So I don't think you'll see much difference from the Kraken and Spider, either.

Have you tried any item suppression fights, yet? You should note that they are more challenging.

Quote:
Originally Posted by jorko80 View Post
The idea for difficulty changes I've got,because previously I played a russian mod called : "grandmaster" - it is really a big challenge . Also the spells in your mod are with really high prices ,but there are so many that can be found and sold that it just makes aquiring money faster.
This is certainly true, and you can buy lots of stuff early if you sell early, but it may make sense to not sell those spells until you get your trade skill up to level 3 since you'll probably want more money for later...

Quote:
Originally Posted by jorko80 View Post
Some bugs I encountered :
-The werewolf hero in Darion crashed always my game, I had to edit him and remove his spells in order to finish this quest. He had 3 spells,I don't know which is responsible for the crashing.
Okay - I will look into this problem and see if I can find what is crashing the game. Also, if memory serves, I may have fixed this in a recent update if you're not using the latest version.

Quote:
Originally Posted by jorko80 View Post
-When my hero is in a castle and I have 5 armies and click an army in the garrison ,it just vanishes, then I discovered it was added in my reserve slot,but I haven't access to it yet.
Hmmm... I don't think I've seen this problem, but I've had a problem where I'm in the castle screen and it will stop showing me the item hints. I wonder if this is related...

If I reload from the autosave when you enter the castle it is okay. I'll see if I can recreate the army garrison problem you're having and try my best to fix it. The item hint problem I've only seen twice in my entire play-through and so I haven't been able to track it down.

Once again, your version of the mod here will be helpful...

Some of this may be related to the changes I made to some of the *.LOC files so I'll try to track these down, but they're tough to repeat so it makes it really hard for me to fix them.

Quote:
Originally Posted by jorko80 View Post
I stopped playing after clearing the Pirate Islands. Maybe later the game will be more difficult , if it is please share
Thanks one more time for the mod.
Can you do me a favor and keep playing? I'd like to hear if it gets difficult at any stage for you.

Plus, you'll have to share with me some of your strategies for why it is so easy early. Which class are you playing? Any opinion on the skill tree changes? It sounds like you're playing on impossible.

Did you try to fight any heroes too early in the game and lose to them? There are plenty of heroes that should be really challenging early in the game, so I'm guessing you bypassed them until you were higher level. For example, the Ghost in Verlon Forest is usually too hard until you are about her level. I find that most heroes are hard to dispatch when you are a lower level than they are.

For me, personally, I find the game challenging during the hero battles throughout on impossible, but when I play I fight as few battles as possible until I get Rina and then I fight 40 battles to get her children and then switch to Feanora and do the same, switching every 40 battles to a new wife so that I can ensure that the children work properly as I debug-play my mod. So I get a bit of a reset on the bonuses every 40 battles (although I'll put items in those slots if I got them) and I tend to not sell spells until I get my Trade up to level 3 so that I can maximize my cash earnings since I end up spending the money on Crystals and Runes later.

I do mow through "normal" battles pretty easily, but since you can always bypass battles that are too hard until later, there is really not much I can do about that. The hero battles, though, I find tough and Xeona is especially difficult if you try to get her as soon as possible as you probably can't beat her without losses on impossible until you are at least her level or possibly higher.

Anyway, it'd be great to hear some of your strategies in more detail to give me a feel for how you're playing the game and I also have a game change idea that I'm probably going to implement with my AP / CW mod that will make the "normal" battles harder, but since you can bypass them for the most part anyway, I'm not sure how much good it will do.

By the way, do you use the units that you get bonuses from with each wife / their children or do you just use your favorite units available?

Questions, questions, but the more information you can provide the more useful it will be for me if I make changes in the future or I can use this information to help me with my AP / CW version of the mod.

Thanks again for you great comments and please keep them coming as that's really the only way I can improve this mod!

Matt

/C\/C\
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