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  #1  
Old 05-07-2013, 02:53 PM
Pursuivant Pursuivant is offline
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Quote:
Originally Posted by EJGr.Ost_Caspar View Post
But too cold engines will not perform different. Its not implemented (only overheat).
I've seen a mod there you can suffer engine damage if you don't properly warm the engine first. It works well and looks pretty simple to implement.

Starting with a "cold and dark" cockpit would definitely change the way that scramble missions work, especially in cold weather.

As a related question, does ambient map temperature decrease with altitude and does it accurately model stratospheric temperatures?

As a very rough rule of thumb, temperature drops by about 1 *F per 1,000 feet (6.49 K(°C)/1,000 m) until you get to about 36,000 feet (11 km). At that point, the temperature stays relatively static at about −56.5 °C (−69.7 °F).

Another factor to consider would be humidity. Not only does it have some effects on visibility, it also affects cooling and (sort of) lift.
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Old 05-08-2013, 02:06 AM
Black_Sage29 Black_Sage29 is offline
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Another nice feature would be to implement if you slam the throttle too hard the engine coughs and spits...which it would do in real life


Would force people to be careful on the throttle



Also, speaking of engine tempatures and overheating....Oil dilution comes to mind
  #3  
Old 05-08-2013, 08:23 AM
Ala13_Kokakolo Ala13_Kokakolo is offline
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Originally Posted by EJGr.Ost_Caspar View Post
I'm not playing 4.12 (except for testing), as I find it boring, because I have it since almost half a year now. I'm waiting already for 4.13.
Great envy I have...


Quote:
Originally Posted by Pursuivant View Post
I've seen a mod there you can suffer engine damage if you don't properly warm the engine first. It works well and looks pretty simple to implement.
Does it also implement the damage for cooling to much the engine once airborne? I will look it up.

It is my believe (or my desire) Il2 move in the direction of realism. Il2 has undergone a lot of improvement in many different areas, but in engine management the only radical change since its origin was the increase of the overheat effect. If we want to simulate wwii aerial combat we have to realise real life pilots with better engine management in their planes (109 / fw for exaple) had an advantage against their opposition.
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Old 05-11-2013, 12:31 AM
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bf-110 bf-110 is offline
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Forgot to ask,after TD recovered they site,did everything was alright or some content was lost?
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Old 05-11-2013, 03:25 AM
P-38L P-38L is offline
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Default Range of transmission

Hello DT

When in FMB, and when using Radio antennas, and aircraft carrier for airplane navigation, should be implemented a circle (on/off ) showing the range of radio transmission. That way is easier to know how much distance must be placed an antenna and an aircraft carrier to be located for the player.

To avoid extra info on the map, this options can be represented from the FMB in the menu View - Display filter - Show range of transmission.

Thank you very much.
  #6  
Old 05-11-2013, 12:43 PM
Airway Airway is offline
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Quote:
Originally Posted by bf-110 View Post
Forgot to ask,after TD recovered they site,did everything was alright or some content was lost?
I don't think they program v4.12m in html
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  #7  
Old 05-11-2013, 04:21 PM
EJGr.Ost_Caspar EJGr.Ost_Caspar is offline
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All is alright - we lost nothing. Not even in HTML.
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