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#1
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My first thought is that the AI cheat. Shamelessly.
My second thought is that they are always perfectly and instantaneously trimmed in a way that no human player can possibly duplicate. They do not appear to be subject to rough air and turbulence the way that the player is, and as we all know, they still retain a degree of what I like to call the anal eyeball (because they can all see out their @sses). If they retained lawyers, we'd all be subject to sexual harassment suits because they can feel it the moment your gunsight's crosshairs come close to their tail sections despite having their backs turned to us. My third is that dive acceleration doesn't seem to be affected by factors like weight/kinetic energy and drag, that the only factor appears to be terminal speed, where at some point the 'slower diving' aircraft simply cannot go any faster without breaking up, and if you have sufficient altitude, your 'faster diving' aircraft will start to catch up, but you will have to be very careful not to exceed your 'breakup point' AND you will have to be trimmed just so AND you will still see the little bastage pull out just as you come within firing range anyway. You're better off telling your wingman to go get him; that way, once he's on the wingman's tail, you'll have a better shot at him. cheers horseback |
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#2
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I don't think he's talking about AI.
Everybody experiences this online, and it's hard to pin down. Don't know if it's a bug or just something weird with the fatigue system but yeah. It would be nice if somebody could take a look at the relevant code. |
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#3
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My feeling is: if you follow visually a bandit, keeping it in the same point of your windscreen, you’re not following exactly the same path, but a tighter one.
Probably the right thing to do is to let it slide up, reversing the ratio of a deflection shooting. Easier said than done, but it’s worth trying. |
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#4
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Yeah but sometimes it seems my AI wingmen are looking at porn or something other than flying my wing.. and other times it amazes me how spot on they are.. It's weird.. and then there is the AI gang bang.. 12vs12 fight.. You have an entire flight.. sometimes a flight and a half or even two all shooting at you at the same time.. Something is wrong there.. One thing I have noticed about the AI .. sometimes it seems like if you try to look out for the AI as if they were live pilots they seem to respond better.. I don't know if that is actually true or not .. but often it seems like when I drop a potential kill to clear an AI's 6 I live longer... LOL maybe that's because the other AI are all trying to steal my kill so he doesn't have the chance to turn on me when there are numbers... Last edited by Bearcat; 05-07-2013 at 11:08 PM. |
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#5
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It's funneh when you've got something like twelve thousand AI bandits all over your backside, and when you order your flight - and the second flight if they're there - to do something about it, they all go after one guy!
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#6
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Indeed target selection by AI is kind of unrealistic. For example, when attacking a stream of bombers (I'm talking about DGen campaign, not a FMB mission), they pick up a bomber somewhere at the front of the stream, and desperately try to get to it, oblivious to all others they pass by. Of course they never get that far because they are shot to pieces by gunners from all other bombers they try to ignore. It's most evident with B-17s which have so much defensive firepower.
It would also be great to 'teach' AI head-on attacks on heavy bombers. |
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#7
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Target priority algorhytms of the AI currently are bad. And while the enemy AI does work as a team, your own flight does not. And contrary to real life you can't even communicate with them... |
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#8
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I do think the AI targeting could be more teamwork oriented... but I'd argue against it being too logical or absolute. Humans aren't all that logical
__________________
Find my missions and much more at Mission4Today.com |
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#9
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Can i ask something else?
What is the difference between the pe-8 and the tb-7 or db-3f and il-4? Last edited by shelby; 05-09-2013 at 09:29 AM. |
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#10
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