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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games.

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Old 04-24-2013, 12:41 PM
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Originally Posted by Jaws2002 View Post
I just noticed this today. Sorry.




http://www.mediafire.com/?2yad2hcgvygv4r1
Thanks!
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Old 04-24-2013, 06:40 PM
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Defiants of No 141 Sqn.
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Old 04-24-2013, 07:14 PM
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Defiants of No 141 Sqn.
wow! beautiful screen shot.

As close to photographic that I've seen from Clod
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Old 04-24-2013, 07:15 PM
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Defiants ( see above) veddy nifty...but its lucky we don't
have to fly 'em!
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Old 04-25-2013, 12:09 AM
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Defiants of No 141 Sqn.
larry,

great screenshot shot there, showing CoD at its best

only just noticed the farmer with his tractor in the field in the foreground, and presume it was a stationary object in a field when you took the screenshot, or was the tractor moving ?

with the complex scripting possible in CoD it should be possible in future to assign individual AI routines to some of these "drivable objects", where the tractor actually moves up and down the field (and have him stop at night time even), and have some civilian trains, with buses and cars on roads, moving on predetermined routes, and the whole CoD world would come alive
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Old 04-25-2013, 08:03 AM
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Originally Posted by zapatista View Post
larry,

great screenshot shot there, showing CoD at its best

only just noticed the farmer with his tractor in the field in the foreground, and presume it was a stationary object in a field when you took the screenshot, or was the tractor moving ?

with the complex scripting possible in CoD it should be possible in future to assign individual AI routines to some of these "drivable objects", where the tractor actually moves up and down the field (and have him stop at night time even), and have some civilian trains, with buses and cars on roads, moving on predetermined routes, and the whole CoD world would come alive
...thanks folks!

the tractor is only static. i know it is possible to let it drive around. but if i spawn it to go from A to B, it goes like a crazy left and right and crashes with other subjects where it there on the way. i`m not found it out that the vehicles go strait the way I want that it to have to go (sorry my bad english)

Larry69
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Old 04-26-2013, 07:08 AM
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Default getting closer to home












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Old 04-27-2013, 04:21 PM
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Nice and busy!!! I like it.
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Old 04-28-2013, 09:30 AM
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Nice and busy!!! I like it.
Thanks...nice to leave and come back home to a sense of life





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Old 04-26-2013, 07:52 PM
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Originally Posted by larry69 View Post
...thanks folks!

the tractor is only static. i know it is possible to let it drive around. but if i spawn it to go from A to B, it goes like a crazy left and right and crashes with other subjects where it there on the way. i`m not found it out that the vehicles go strait the way I want that it to have to go (sorry my bad english)

Larry69
One of MG patchs broken the "spline roads" embebed in maps, so now vehicles drive crazy.

If you put waypoints far from roads in some open area of map vehicles move as expectec.
Ie, put some waypoints in zig-zag in some crop field to have the tractor "plowing field".

Sokol1
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