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nope you got the fixed point of view concept right but the moving point of view concept wrong
if you move forward fov should increase to keep at 1:1 aspect ratio but currently it remains constant and some implementation do it even worse and when you close by fov decreases gates intelligently as usual figured it out:
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3gb ram ASUS Radeon EAH4650 DI - 1 GB GDDR2 I PREFER TO LOVE WITHOUT BEING LOVED THAT NOT LOVE AT ALL |
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