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#2
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The former is quite possible.. the latter is quite true.. I have been playing around with stick settings to try to find a better profile.. The engine in the Corsair is the same one in the P-47 .. and P-47s have been known to keep running with a blown cylinder.. Sometimes it seems as if the DM of the radials is the same as the inline engines.. From all accounts it should be more robust.
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#3
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#5
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How long did that take to achieve?
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#6
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I didn't time it, but I would guess within a few minutes, which seems perfectly reasonable. You don't just hit your top speed like a brick wall. You have to work to get to it, and you have to be vigilant to keep it. Note that the combat report quoted earlier advises pilots not to get slow. This doesn't mean you can get slow for a bit to tease your Zero opponent and then turn on afterburners to whizz up into low earth orbit again.
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Last edited by Luno13; 04-07-2013 at 06:08 AM. |
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#7
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I've flown the Corsair quite a few times in the game, and I have to say that the only thing I don't like about it is that it tends to be a bit of a "wobbly goblin" in the yaw axis. Other than that, I like it.
The machine is more in its element the faster it goes. The faster the better. It rolls better than most at speed, but you have to take it easy in the turns, even at high speed! I suspect a lot of the complaints stem from how some fly the Corsair, in that they rely too much on applying engine power to give them the speed they need, when in fact you have to fly the plane in a manner that will give you the most speed with the least amount of effort from the plane or pilot. In part, that means long, gentle high speed turns, and not aggressive fighting turns to stay in a fight. If you dive down on a target but the trigonometry of the situation isn't looking good, oh well... Continue on your way while maintaining your high speed (and don't squander it with a hard turn!), use your speed to regain altitude, be patient, and set yourself up for another pass. If someone else snags him in the meantime, tough. Get over it and move on. Yes, it's a conservative, time-consuming, and - to some - a boring way to fight, but it's efficient and effective. At least it has been for me. Also, you don't want the props to be at fine pitch during all this. Ideally, 2500 RPM, give or take a hundred or so while gyrating round, is what you want. Higher RPMs does not equal higher speed when you're already moving fast. At high speed, you want a more coarse propeller pitch to bite more air out from front of you to move quickly. The engine generates enough power to provide the torque necessary to do this at the selected RPMs. Also, you lower operating temps with a lower RPM, even with closed cowl flaps. Again, I'm just speaking from personal experience with flying the Corsairs in the game, and I'm sure some will disagree, but that's fine. |
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#8
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#9
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Climb performance and acceleration are directly linked. Is something off with climb performance on the F4U? I don't think so. Anyway, it would be an interesting test to let a P-47 and F4U doing same maneuvers side by side.
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#10
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I usually only use water injection in level flight just to make it accelerate faster to top speed. I wish TD would speed up the acceleration a bit though because corsair has the same engine as P-47 and P-47 is heavier and accelerates faster If nothing else TD could you increase the acceleration of the corsair a bit..at least to match the p-47's if not more |
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