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#1
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I wasn't using KI84 as a reference but as an example, not the best as you correctly argued.
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#2
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the corsair is far from maneuverable in il2 even at high speeds....even worse in hsfx |
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#3
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The F4U is very manoeuvrable at speeds around 500-600km/h TAS. No A6M comes anywhere close at these speeds. |
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#4
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Quote:
Effectively my post wasn't the best to express what I was meaning.... Quote:
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#5
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IL2compare4.11 gives ~650kph at wep for the F4u-1d.
Tried it myself, fully loaded F4u1-d, WEP, ~672kph at ~7000m. Compare that with data given by Bearcat that states 416/421 mph at ~20000 ft(669/677 kph) (F4U-1 No. 17930 and No's 55937, 50030) for a late Corsair with WaterInjection. I'd say thats really close to real world data isn't it? |
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#6
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The corsair doesn't go past 220mph-230mph tops in low alt flight..its not supposed to be that slow and thats with 30% fuel
Why do American planes not get any love in this game..I mean come on Last edited by Black_Sage29; 04-06-2013 at 03:55 AM. |
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#7
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1) Not true. The corsair can achieve well over 350mph at sea level.
2) This is not a valid question or point. |
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#8
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American planes have some of the best features, the greatest ranges (typically), and are usually amongst the toughest of the aircraft in-game relative to their opponents and even contemporaries. They are bigger, heavier, more powerful, and carry more rockets and bomb loads. While German and Soviet aircraft were designed to support the armies (and are typically short ranged, small, light and fast), American fighters were designed to operate in a variety of theatres and conditions and I like to call them "war winning" with the range and munitions to really devastate a target on their own. No army support specifically required. This is extremely valuable when you fight in a theatre like the Pacific where air power enables you to conduct those island hopping campaigns. The Corsair can carry 4000lbs of bombs in extreme conditions. More than most nations medium bombers. The only issue I have with the Corsair is I wonder about is it's acceleration. The top speed in testing has been spot on to stated documents, the handling appears to match historical description (especially for a plane known as the Ensign Eliminator), but it does take a while to get to top speed. It may be spot on... that's the only area where I kind of feel like the Corsair is very difficult.
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Find my missions and much more at Mission4Today.com |
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#9
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Don't worry, I'm pretty sure he didn't hear anything at all...
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#10
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Interesting work, horseback. Is your feeling that acceleration is tied directly to, and only, drag? The reason I ask is because blade pitch was another major factor, in that as it increased more thrust was diverted from forward propulsion to resisting rotation. The result would then be a much faster drop off of acceleration at the top of the scale than the simple increase of drag. Curiosity only.
As for the 190, you're right, the trim in the real plane wasn't anywhere near twitchy and, bizarrely, the faster the plane went the less adjustment it needed for speed's sake. Above 260mph no adjustments in trim were needed at all if the only variable was speed. Sounds like you could use that characteristic - lol. As to its in game takeoff acceleration I've done standing start drag races between an absolutely empty (no ammo, 10% fuel) A8 closed cowl flaps (and auto prop) and an overloaded (1600lb, fully fueled) SBD with canopy and cowl flaps open and to 100mph it's practically a draw! lol. Fun times. --- Trivia: Lowest drag D9 cowl flap setting was 23% open. --- |
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