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IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Thanks, but I already have that patch installed. It doesn't help with the specific issue I'm talking about.
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#2
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Your system may need to be upgraded it is a very demanding game requiring a 1.5 card
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#3
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I see the same LOD problem when I try it on my friend's machine with a 3gb card. It seems like a holdover issue that existed in 1946 as well.
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#4
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My personal opinion on that is either the monitor or the pilot of original game. Not meant to insult anyone, but I have not had that problem so it could not be the game, but since the rewrite it is now a problem with the game. ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 03-20-2013 at 02:27 PM. |
#5
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I have the same problem while running at 1920x1200, I dont think it has to do with anything else but the lack of proper AA.Swetfx dos improve the jaggies a bit but mid range lods look jagged as hell.I plan to upgrade to a 2560x1440 monitor partly because of this.Im also going to pgrade to a gtx 680 4gb edition so Ill be sure to compare when I get that.
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#6
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presuming the new TF patch did not create new Lod problems ......
in the previous il2 series there were 3 lod models iirc, and over the yrs there were several errors with lod model designs for several planes. this meant some became nearly invisible at intermediate viewing distances (eg, at close distance the lod model is very large and hard to miss, and if the most distant lod model was active somewhere btw 1000 m and 1500 m it is/was less likely to be complained about because mosr people are concerned about SA of more nearby planes in the 1000 m danger zone surrounding them) i dont know if anybody has directly examined the lod models in CoD to see if CoD contains similar errors all of this of course is presuming people in CoD are using the correct FoV setting for their monitor size (and monitor viewing distance). with most people still mistakenly flying around 90% of the time with the widest (90) FoV, all ingame objects (like the distant planes you are searching for in the sky) can be shrunk in size by as much as 50% (meaning the lod model is much smaller then it should be and harder to spot) imho the lod models in CoD need a closer look to exclude any design errors, AND the smaller lod models in cod (which uses 7 lod models per object iirc) need some visibility enhancements applied to them (discussed several times in other threads here in previous yrs), because right now these smallest lod models are focussed on still representing the shape of the aircraft/object correctly, but do not contain visibility-enhancements that might make them stand out sufficiently so distant visibility is more correctly simulating what you could/would see in a similar situation in real life.
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 03-21-2013 at 05:06 AM. |
#7
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#8
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#9
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The transition from dot to disappearing LOD seems to be worse at afternoon. 3-5pm in the game.
When looking a a distant bomber with its wing close to horizontal the wings will disappear and reappear as the angle changes. The AA has always been poor is this regard. I suspect the small size of the most distant LOD is behaving like the bombers wing and disappearing momentarily. I have watched 109s in the afternoon against the horizon transition from a clear dot to nothing at all then reappear as the range closes with my wing man reporting the same. |
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