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#1
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10 or 20 hours of work are gone easily |
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#2
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No? That's the point. And this is just a few of a lot more "can he...?" questions. High-polygon modeling of a random subject is a completely different thing, then making a low-polygon model of a specific subject according to a strict technical requirements and high accuracy to the RL prototype. He-177 cockpit models (7 work stations, if I am not mistaken) made to the "IL-2" game standards would require about 160-200 men-hours per each cockpit model. What is a cost of 1 work hour in your country? How much 7x160 would cost then? Do you still think, this guy is greedy? |
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#3
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__________________
http://www.youtube.com/watch?v=ccY25Cb3im0 |
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#4
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Also, it should be noted, that this is not just a simple modeling and painting textures. Since in many cases the references are scarce, some parts are often missing, or damaged on a reference pictures, etc., modeler would have to conduct a lots of research work, while building a model of a historical object. Which requires at least some knowledge of technology and structural design of such RL object. Last edited by SaQSoN; 03-04-2013 at 04:34 AM. |
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#5
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I don't think high-poly models are over-priced for the work that goes into them, but I do question their usefulness. And, just because they are pretty does not always mean they are well-researched. Still, I guess it doesn't hurt to test the waters.
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#6
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In fact, all of the models in IL-2 are low-poly (comparibly). And that would be reasonable for the whole game industry.
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
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#7
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But for "organic" models, like humans, animals, etc. this hi-to-low-poly modeling is preferable technique. Plus, the "left-over" high-poly models can be used for making pre-rendered in-game cut scenes with those characters form the game. And, offcourse, there are a lot of other applications for the high-poly models outside the gaming industry. |
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