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IL-2 Sturmovik The famous combat flight simulator.

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Old 02-22-2013, 03:06 PM
MaxGunz MaxGunz is offline
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Originally Posted by Bolelas View Post
I was told that the original sturmovik game was much more difficult (regarding the flight model) and that the folowing versions were "softened" to make the game more arcade style in order to atract more begginers. Is it true? The guy that said that to me also said the game had more realistic stalls and spins, trim behavior (reacted more to spedd changes) torque etc. Was it more realistic or just more difficult? If it was more realistic, why dont we get it back again?
LOL!

The original FM was able to run on the average gaming PC in 2001. Later on elements were added or refined as computing power increased.

As to how hard -- In 2001/2002 it was harder for those of us (practically all of us) used to what came before. Reading was harder in 1st grade too.

Some time around 3.2 there was a thread at UBI where many RL pilots, aerobatics pilots and instructors weighed in on the inability to fly a stall and speculations as to why.. some kind of auto-rudder. Following that was announcement that the FM from the upcoming new game (much upgraded IL-2 FM with weight distribution modeled) would be transferred over and then it was.
4.01 knocked a lot of people over. Rudder control was required to fly right, and not just token efforts. But it took until the handling changes of 4.07 where stick data was interpreted a bit differently before it became comfortable, and still those who didn't learn about rudder or slip/skid did not do so well and of course blamed the game as unreal for it.

Sometimes one feature has been dropped to allow others but the only one I feel ambivalent about is when engine destruction went from a drawn-out path to quicker in general. The game is a total system, we gained more with every release than we ever lost and then there were patches and patch fever as adjustments were made to what should have been given more time. Back in those days it was easy enough to understand the public beta test approach -- all you had to do was visit the screaming UBI ZOO to see why.

It is now the best it's ever been. Harder does not define better especially when 'harder' is just 'screwier' misspelled.
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Old 02-22-2013, 04:11 PM
jermin jermin is offline
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It's really delightful to see those self-proclaimed experts talking about the the core of the game as if it was created by them.

Pick any online air-quake flier from HY and I am sure that he would have a better understanding of the game than they do.
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Old 02-22-2013, 04:34 PM
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T}{OR T}{OR is offline
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Originally Posted by jermin View Post
It's really delightful to see those self-proclaimed experts talking about the the core of the game as if it was created by them.

Pick any online air-quake flier from HY and I am sure that he would have a better understanding of the game than they do.
A friendly advice: you will never get your message across with insults and that kind of attitude. Quite the opposite. Arguments and examples is what does the trick. And I've yet to see one from you.
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