Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Crossworlds

King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess.

Reply
 
Thread Tools Display Modes
  #1  
Old 02-18-2013, 05:52 PM
impy impy is offline
Approved Member
 
Join Date: Jan 2010
Posts: 142
Default

all right then, here is few screenshots showing what intellect 94 can do. Let the pics do the talking
Attached Images
File Type: jpg blackhole.jpg (397.4 KB, 40 views)
File Type: jpg trap.jpg (412.6 KB, 40 views)
File Type: jpg painmirror.jpg (405.8 KB, 34 views)
File Type: jpg chaosdragon.jpg (523.7 KB, 37 views)
File Type: jpg phantom.jpg (399.0 KB, 35 views)
Reply With Quote
  #2  
Old 02-18-2013, 05:54 PM
impy impy is offline
Approved Member
 
Join Date: Jan 2010
Posts: 142
Default

and a few more..
Attached Images
File Type: jpg orbofice.jpg (528.3 KB, 33 views)
File Type: jpg ballcrit.jpg (508.6 KB, 32 views)
File Type: jpg phoenix.jpg (373.8 KB, 32 views)
File Type: jpg divinearmor.jpg (387.2 KB, 31 views)
Reply With Quote
  #3  
Old 02-18-2013, 06:56 PM
Fatt_Shade Fatt_Shade is offline
Approved Member
 
Join Date: Nov 2010
Location: Serbia
Posts: 837
Default

That`s some scary numbers
I said this before, and i`ll say it again : we need new formula for attack/defense bonuses from hero stats. High intellect mage is unstoppable late game, it`s not even funny to look at him in first turn use black hole, and then spend 3 round digging for chests
In adventure mod (post #82) bladeking77 on my idea got att/def to give additional perks to hero army. It works great, and would be nice to implement into game regularly. Maybe different bonus depending on multiplier but att give bonus crit% for every X attack, and def give resistances on every Y defense from hero.
i added this into my game, just thought to spread idea to other after seeing possible 100+ intellect mage, and knowing that att and def are useless after +50 (maybe not even that much).
Anyway nice game impy. Have fun ppl
Reply With Quote
  #4  
Old 02-20-2013, 06:33 PM
impy impy is offline
Approved Member
 
Join Date: Jan 2010
Posts: 142
Default

you're right, very high intellect with blackhole spell is actually a boring combo. Don't know why they have done it like that, I mean, press a button and every enemy stack gets a damage. With deathstar you have actually use your brain. It is about self-imposed challenges I guess, just do not normally use overpowered spells, combos (droids, black knights etc), although I really enjoyed 100%crit shooters gameplay for example.
anyway, I managed to finish that 100% spell damage only playthrough, screenshots attached as always. Over next few days I sit down and write some simple guide.
Attached Images
File Type: jpg 100spell2.jpg (512.2 KB, 40 views)
File Type: jpg 100spell1.jpg (496.5 KB, 34 views)
Reply With Quote
  #5  
Old 02-20-2013, 09:40 PM
Fatt_Shade Fatt_Shade is offline
Approved Member
 
Join Date: Nov 2010
Location: Serbia
Posts: 837
Default

What bugs me, how dev`s made rage skills same for all classes, but only mage is possible to deal ridiculous amount of spell dmg (as it should be) and only warrior (in WotN paladin class0 can dish out 300K crit because of huge army high lds value.
But then rage skills are same for all classes
Why not make it so rage skills dmg is connected to something in hero development, not fixed value for pet dragon.
Spell dmg changes with every intellect point in hero stats, or depending on army stack situation (plague, pugmy ...).
Army dmg depends on attack/defense ratio, or also on army stack situation (defenseless , berserk spells ...). And then we have rage skills that have fixed amount of dmg no matter if your hero have only 1 lvl in Rage skill, rage pool of 30 or 100.
Here`s crazy idea : same way as Dragon toy item boost dmg for rage skills , to make relation with some hero stats to increase rage skills dmg/influence (higher lds for mystic egg or stronger wall).
Any thoughts on this ?
Reply With Quote
  #6  
Old 02-21-2013, 07:02 PM
impy impy is offline
Approved Member
 
Join Date: Jan 2010
Posts: 142
Default

I agree pet dragon abilities (PDA) should scale. Obviously not just as currently existing abilities levels but via some other mechanics as well.
- One mustn't forget pet dragon is only a complementary unit, and not main unit. Therefore his output cannot be as high as intellect output. You can see what happens when intellect is very high, mage is then unstoppable. Playing such game is fun, but only once. Simply because it does not matter what units are in your army, everything gets destroyed by spells - beats the purpose of the game replayability. The same would happen if pet dragon was allowed to such strengths. Note that it takes quite a lot of lucky RNG to get high intellect mage; there are very few pet dragon items, less room for RNG etc. Secondly, Intellect is a major factor for mage who otherwise is a weakling - att, def, leadership. However, warrior even without casting any magic spells or using pet dragon has highest chances to win battles due to superior att/def/leadership. Again, that is why PDA cannot be set very high. I am talking Crossworlds here, did not play Wotn much.
- PDA scale should be easily accesible to warrior, optional for paladin, and difficult to achieve by mage. Simple for example 3%/2%/1% PDA scale per hero level per class could do, but would be not the best way. It takes away a lot of fun from building your character. Currently you can via trading runes create any viable spec, like direct damage casting warrior etc, melee mage; not as strong as natural choices but possible. Therefore there could be some more skills in hero might tree concerning PDA, in lower half of skill tree. There is one empty slot at the moment and Revenge is kind of non-strategic (meaning percentage based) expensive skill. One new skill could scale the strength of all PDA, the other one - just one very expensive level - reducing casting time by one round (if recovery is only one round, you can use that ability twice per per round; up to some xxx limit). These are just examples. I suppose developers realized this long time ago. However, there are already 3 skills for pet dragon, with extra 2 that would be 5, and that might be too much for just complementary unit only. Especially the unit not allowed for boss fights... They shifted leadership in Wotn towards paladin class, which creates a room for increased usefulnes (if not dependence) of warrior on pet dragon.
Reply With Quote
  #7  
Old 02-22-2013, 05:16 AM
Fatt_Shade Fatt_Shade is offline
Approved Member
 
Join Date: Nov 2010
Location: Serbia
Posts: 837
Default

I didn`t think to make PDA parallel to mage spells, just to make it different in classes. So warrior/pala/mage dont have SAME utilities with rage skills.
And no need for special hero skill for PDA, but something passive like intellect bonus to spell dmg, as imentioned for every X rage amount you have, you get some bonus to PDA so to make +rage items maybe more useful in game.

As for changed lds to paladin in WotN, a said that should be done years ago. Pala simply had no advantage to other classes, now it`s a bit interesting to pick compared to warrior/mage if nothing else then sheer numbers of army.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 06:34 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.