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Technical problems and solutions Questions and solutions

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  #1  
Old 09-17-2008, 08:35 PM
Kemot722 Kemot722 is offline
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Install DirectX End-User. You'll find it on Microsoft website.
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  #2  
Old 10-18-2008, 12:06 AM
Sandsai Sandsai is offline
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PATCH DID NOT RESOLVE THE KID'S RANDOMNESS

The kids are still not random even after loading a game. I got the same kid five times now after loading, incidentally he happens to be the very same kid I had first my previous game. John +10 rage for my warrior.
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  #3  
Old 10-18-2008, 03:34 AM
DaviddesJ DaviddesJ is offline
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Quote:
Originally Posted by Sandsai View Post
The kids are still not random even after loading a game. I got the same kid five times now after loading, incidentally he happens to be the very same kid I had first my previous game. John +10 rage for my warrior.
Huh? Are you complaining that you can't reload from save files to get a different kid if you don't like the one you got? That's a feature, not a bug.
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  #4  
Old 10-18-2008, 09:36 AM
Sandsai Sandsai is offline
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Quote:
Originally Posted by DaviddesJ View Post
Huh? Are you complaining that you can't reload from save files to get a different kid if you don't like the one you got? That's a feature, not a bug.
Patch notes say different, in particular "Children are chosen from the list randomly after loading when loading the same saved game."
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  #5  
Old 10-18-2008, 09:56 AM
DaviddesJ DaviddesJ is offline
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Quote:
Originally Posted by Sandsai View Post
Patch notes say different, in particular "Children are chosen from the list randomly after loading when loading the same saved game."
I think that's a description of the bug that they fixed.
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  #6  
Old 10-18-2008, 10:03 AM
Sandsai Sandsai is offline
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Quote:
Originally Posted by DaviddesJ View Post
I think that's a description of the bug that they fixed.
The way the notes are written does not lend to this interpretation. All bug fixes are followed by 'fixed.' Thus the quoted language seems to suggest that you could now get a second roll for a child. But then again... Some official say on the matter would be nice.
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  #7  
Old 12-07-2008, 10:34 PM
bander bander is offline
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Hi!

My game crashes during playing or when just entering the game. I got this error message (attached). I use xp 64 bit.

Thanks for your help!
Attached Images
File Type: bmp error.bmp (3.75 MB, 6 views)
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  #8  
Old 12-10-2008, 05:16 PM
logicbomb logicbomb is offline
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First off great game!

I am having random crashes during game play. It seems to happen mostly when I am in combat, I can't remeber it happening outside of comabat at all. Most of the time it just freezes my whole computer up and I end up having to restart the machine. A few times my display just goes out and says no video, like the video card is not working. This has happened at random times and I have been able to play up to 2 hours without crashing, but somtimes it's just ever 5 minutes or so.

My system:
Quad Core 6600
4GB 6400 ram
BFG 8800GTX (latest drivers)
Windows Vista (all updated)
Sound Blaster audigy 2 (latest drivers)
Intel X33 motherboard ( latest drivers and bios updates)

My friend has also had these issues, he is running a XFX 8800 GTX as well so I think it's video card related. I have adjusted my in game setting by lowering them and still get the lock ups.

Thanks in advance for any help.
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  #9  
Old 12-29-2008, 12:28 PM
sibaksam sibaksam is offline
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The problem I'm having is that every time I try to level up the game stops and returns me to my desktop. I have no problems running the game or combat. A screen pops up saying that I advanced to level 2 it then begins to load and once it finishes loading, game over.
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  #10  
Old 12-30-2008, 06:18 AM
erm4gh erm4gh is offline
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Default demo won't run, various errors

I have a HP a6400f PC running Vista Home Premium (32-bit) SP1 on a Pentium Dual CPU E220 @2.20 GHz with 3GB RAM, Intel GMA 3100 graphics with 286MB memory (a integrated graphics chip on the motherboard, but its enough to run Aero). Dxdiag reports DirectX 10 but I also have Direct 9.0c installed from another game. The Intel GMA 3100 supposedly supports pixel shader 2.0 and vertex shader model 3.0. I don't have a software firewall, I rely upon a firewall built into my router which does not manage outgoing connections.

When I launch the demo I get a "Kings Bounty (online) warning" telling me that the applications trial period is about to expire, but also stating that I have 999 days 23 hours, 37 minutes left and it will not expire until sept 25, 2011 19:15pm. It has a OK and a Activate button. If I press OK it exits. If I press Activate it prompts me for a serial number which I don't have since I haven't bought the game. I worked around that using 3DAnalyze to launch it with Emulate HW TnL caps set.

I then started getting the D3DERR_INVALIDCALL .\BMRender\rmode.cpp error after creating the character and starting to load the actual game. I installed the latest 9.0c DirectX. I then installed the DirectX SDK , found dxcpl.exe in the utilities directory and configured the DirectX control panel per the directions (change the Debug Output Level slider, select the Use Retail Version of Direct3D 9 etc.). I upgraded the video drivers to the latest version. I still get the error when I finish creating a character and it loads the actual game.

What do I do next? I'm not willing to buy a graphics card to fix this. I'm running the demo with several settings dropped from high to normal to improve performance, and music/sound disabled.
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