Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik > Daidalos Team discussions

Reply
 
Thread Tools Display Modes
  #1  
Old 02-14-2013, 02:43 AM
CWMV's Avatar
CWMV CWMV is offline
Approved Member
 
Join Date: Mar 2011
Posts: 758
Default

Quote:
Originally Posted by ElAurens View Post
I have tried some of the earlier cloud mods in the past on my mod install.

Can't use 'em.

Pretty to just fly around sight seeing, but if combat is part of the plan they are just too heavy of a load.
And whats more, AI cant see through clouds, but they only see the stock ones. If you add huge mod cloud textures the AI can still apparently see through them.
Kinda negates the excellent work on the AI we've seen of late.
__________________
Quote:
Originally Posted by banned View Post
Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
Reply With Quote
  #2  
Old 02-14-2013, 02:52 AM
ElAurens's Avatar
ElAurens ElAurens is offline
Approved Member
 
Join Date: Oct 2007
Location: The Great Black Swamp of Ohio
Posts: 2,185
Default

Interesting, I did not know that.
__________________


Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943.
~Nikolay Gerasimovitch Golodnikov
Reply With Quote
  #3  
Old 02-14-2013, 03:01 AM
CWMV's Avatar
CWMV CWMV is offline
Approved Member
 
Join Date: Mar 2011
Posts: 758
Default

Well I will add that this is based on the observations of many offline players, nothing official from TD on the issue of course.

Nik-why grass?
__________________
Quote:
Originally Posted by banned View Post
Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
Reply With Quote
  #4  
Old 02-14-2013, 03:36 AM
Pfeil Pfeil is offline
Approved Member
 
Join Date: Jan 2012
Posts: 126
Default

It would make sense that the line-of-sight of the AI is checked against a primitive(sphere/cube) or a 2D rectangle at the location of the cloud, which is independent of the texture.
Using the actual cloud shapes would require some type of raytracing and is very performance intensive.
Reply With Quote
  #5  
Old 02-14-2013, 03:40 AM
nic727 nic727 is offline
Approved Member
 
Join Date: Feb 2012
Posts: 353
Default

Quote:
Originally Posted by CWMV View Post
Nik-why grass?
For fun and to be better than Clod
Reply With Quote
  #6  
Old 02-15-2013, 02:08 AM
bf-110's Avatar
bf-110 bf-110 is offline
Approved Member
 
Join Date: Feb 2009
Location: SP,Brasil
Posts: 465
Default

Amazing effects!IL2 on steroids!
I'd really like if they incorporate,since it saves you from all the troubles that might (and sometimes,will) happen when you install one or more mods.
Still waiting for TD to finish IL2 to get into this mysterious world.
Reply With Quote
  #7  
Old 02-16-2013, 02:10 AM
nic727 nic727 is offline
Approved Member
 
Join Date: Feb 2012
Posts: 353
Default

Comparison of 4.12m and the Orginial Low Particles/Low FPS mods (What's your thought?)

Hi,

I just re-watch this video


and you can see that the smoke from the plane is longer and is more black than the 4.12m version who look like green-brown.
You can see that the fire have some red flames in it (2:10) and in the 4.12m video, the flame is like the normal flame (white and yellow) and is in circle. It could be nice to have better flamme like this photoshoped flamme : http://img39.imageshack.us/img39/2144/ju52flamming.jpg

What do you think?


PS: I found that too

Reply With Quote
  #8  
Old 02-16-2013, 05:56 AM
CWMV's Avatar
CWMV CWMV is offline
Approved Member
 
Join Date: Mar 2011
Posts: 758
Default

I think we cant really comment on it until we see it in 4.12
__________________
Quote:
Originally Posted by banned View Post
Just fix the friggin thing you boof heads. It's getting boring now. Only 11 people on the whole thing. Yawn.
Reply With Quote
  #9  
Old 02-16-2013, 12:44 PM
SPAD-1949 SPAD-1949 is offline
Approved Member
 
Join Date: Jan 2012
Posts: 124
Thumbs up Smoke Effects on Ground

Quote:
Originally Posted by nic727 View Post
Comparison of 4.12m and the Orginial Low Particles/Low FPS mods (What's your thought?)

Hi,

I just re-watch this video

Whoa, whats that? The winddriven Smoke columns are that what I'm looking for.
That looks so real, I love it.
Will that be implemented in 4.12.1?
I mean, a computer that can handle ClOD will play with it.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:29 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.