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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 02-08-2013, 02:23 PM
BaZERGer BaZERGer is offline
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Quote:
Originally Posted by CorwinM View Post
As you can see http://s3.postimage.org/aexawp3zn/screen_130205_004.png

the Find Queen Amelie is active, so that can't be the issue. Besides, I spent hours wondering about New Krodar trying to find some solution, there isn't anything living moving there except dwarven troops.
Yes, it's active, but unless you've actualy killed the 5 heroes, it seems it won't change to show:
"Destroy the advance units of the undead: Destroyed x/5"
"Wait for news from Kordar concerning Queen Amelie."

Though while on the quest to kill the 5 undead heroes, you will be able to ask King Digor about the message, which he will say he hasn't recieved answer from yet.

If the issue is that you haven't been able to initiate the conversation with King Digor where he tells you to kill the undead, then the 5 hero units you need to kill likely won't be spawned. I remember the first 2 being just through the gate to the mine, one just to the right of it, and a hanging left from the gate you run into a ghost called Whisper shortly after.
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  #2  
Old 02-10-2013, 08:58 AM
omegaweapon omegaweapon is offline
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also in "feast of spirits" quest, in quest log there is nothing about reward of the quest, however later i find out that i get 6 runes of magic.

there is also another bug (sort of exploit) when you offer items to Valkyries you can save items, it seems item offer dose not saved in save games, but it is saved in current game cookies

for example: 1 of the valkiers need 4 item to lvl up, you create a save, donate 3 items then load the game, offer 1 more item and Valkyrie lvl up, anyone else experienced this?
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Last edited by omegaweapon; 02-13-2013 at 12:03 PM.
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  #3  
Old 02-13-2013, 08:57 AM
ilayda ilayda is offline
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Quote:
Originally Posted by omegaweapon View Post
also in "feast of spirits" quest, in quest log there is nothing about reward of the quest, however later i find out that i get 6 runes of magic.

there is also another bug (sort of exploit) when you offer items to valkiers you can save items, it seems item offer dose not saved in save games, but it is saved in current game cookies

for example: 1 of the valkiers need 4 item to lvl up, you create a save offer 3 item then load the game offer 1 more item and valkier lvl up, anyone else experianced this?
I experienced this . It works me without no problem.
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  #4  
Old 02-14-2013, 06:20 AM
asimovfr asimovfr is offline
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New one to submit...

A bit of description first : I'm playing as a Viking, lvl 46. As for the main quest, I'm located in Arlania, just talked to Archmage Rezo, have to "Stop Guilford". I'm not sure this info is valuable but who knows....

A new bug occured last week (after the penultimate patch). It occurs very often when I play with orcs, (not seen with humans nor elves) :

Goblins shamans
Shamans
Orc chieftains
Veteran Orcs
Goblins with catapults

During the fights, at the beginning of a turn (2nd, 3rd, 4th, never the same), the hourglass icon keeps on turning and turning again... as though the game A.I. is freezed in some infinite loop function.... and all I can do is reload my saved game (I would like to thank the F5 Quick Save creator ..). Sometimes playing the same fight again will be ok, and sometimes the bug occurs again....


I think it happens when I fight against undead, but I might be wrong, since I had a lot of undead armies to defeat recently, and very few others...

Hope the developpers will have a look at that, it became very annoying...
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  #5  
Old 02-14-2013, 11:46 AM
jake21 jake21 is offline
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Oh i get 'stuck' in combat all the time. Not really a new bug; one easy way to get there is place a chest using rage skill that is blocked from the next attacker. Then of course the ai gets stuck most of the time and yuo ahve to exit and reload. While that one is common there are other ways to confuse the ai into an endless loop of being stuck.

Quote:
Originally Posted by asimovfr View Post
New one to submit...

A bit of description first : I'm playing as a Viking, lvl 46. As for the main quest, I'm located in Arlania, just talked to Archmage Rezo, have to "Stop Guilford". I'm not sure this info is valuable but who knows....

A new bug occured last week (after the penultimate patch). It occurs very often when I play with orcs, (not seen with humans nor elves) :

Goblins shamans
Shamans
Orc chieftains
Veteran Orcs
Goblins with catapults

During the fights, at the beginning of a turn (2nd, 3rd, 4th, never the same), the hourglass icon keeps on turning and turning again... as though the game A.I. is freezed in some infinite loop function.... and all I can do is reload my saved game (I would like to thank the F5 Quick Save creator ..). Sometimes playing the same fight again will be ok, and sometimes the bug occurs again....


I think it happens when I fight against undead, but I might be wrong, since I had a lot of undead armies to defeat recently, and very few others...

Hope the developpers will have a look at that, it became very annoying...
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  #6  
Old 02-14-2013, 01:43 PM
asimovfr asimovfr is offline
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Really weird, Jake, since I'm sure I was not stuck that way 15 days ago, and moreover it only happens with orcs (that's one intel I'm really sure of...).

I will check the "rage chest" explanation tonight... what do you mean by "that is blocked from the next attacker" ? Do you mean you have to drop it off just beside the next attacking mob ? My bug only occurs at the very beginning of a turn, not during a turn, that would mean I might not have the same loop as you ....

Anyway, is there any "log file" that can be activated in the game ?? Or any file I could transmit to anybody for debugging ?
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  #7  
Old 02-14-2013, 09:02 PM
jake21 jake21 is offline
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You put it in a location where the next attacker (who meets the requirement to pick up the chest) can't reach it. Note that if you have the beta patches I'm told that the recent one broke the chest completely and attackers will no longer pick it up at all.

Quote:
Originally Posted by asimovfr View Post
Really weird, Jake, since I'm sure I was not stuck that way 15 days ago, and moreover it only happens with orcs (that's one intel I'm really sure of...).

I will check the "rage chest" explanation tonight... what do you mean by "that is blocked from the next attacker" ? Do you mean you have to drop it off just beside the next attacking mob ? My bug only occurs at the very beginning of a turn, not during a turn, that would mean I might not have the same loop as you ....

Anyway, is there any "log file" that can be activated in the game ?? Or any file I could transmit to anybody for debugging ?
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