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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Quote:
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#2
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this is the visibility "bubble" i was talking about,
some experience it less then others. it is basically different amount of detail in zones/sectors further away from the viewer. as you fly around, this "bubble" moves with you, and is for ex what makes it hard for high altitude bombers to find their targets (the target building/airfields are not modeled in sufficient detail to be visible from that far distance, making their identification/locating difficult) ![]() it is probably the biggest detractor from the game currently, but some experience it less then others
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President Dwight D. Eisenhower 1953: Every gun that is made, every warship launched, every rocket fired signifies, in the final sense, a theft from those who hunger and are not fed, those who are cold and are not clothed. This world in arms is not spending money alone, it is spending the sweat of its laborers, the genius of its scientists, the hopes of its children Last edited by zapatista; 02-06-2013 at 03:54 AM. |
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#3
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but some experience it less then others"
I wonder if being red/green color blind is a factor...now I understand and can see how thats a huge problem with the game
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 Last edited by SlipBall; 02-06-2013 at 07:57 AM. |
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