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#1
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I guess that presition in nigth bombing, was very poor. I imagine myself trying to hit accurately a target in night enviroment ( a realistic one) and it seems very dificult to achieve in this conditions, if the target wouldn t be a big area. so, we need a big target object, that could resist some impacts. IIRC HFSX has something like it. By the way could you post a link to mods that reproduce radar please? Quote:
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Bombing smurfs since a long time ago... Last edited by ECV56_Guevara; 01-21-2013 at 09:05 PM. |
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#2
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I wonder if it might not be possible to automatically place haze over cities in certain weather conditions as part of the city plate or cloud mapping. Long-lasting, spreading fires would be the biggest FPS killer. You'd have to make them very simple in appearance, with no actual sprites, to keep them from killing the game. At long distances, it would make a lot of sense to just make a big fire a 2-dimensional "sheet" which alternates between two different levels of transparency or two different color patterns to get the flickering effect. Like at 2:37 here: |
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#3
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One more time 1. The appropriate page of the bombsight table (corresponding to altitude and IAS/TAS) when looking in the bombsight shown somewhere in the corner of the "eyepiece" view/ 2. The map which allows reading of the target elevation easily (not as if you are dead drunk). 3. Maybe, if there is some possibility - a few buttons which will allow releasing the ordnance from the specific hardpoints. There is a plenty of space in the navigator's bombsight view, around the eyepiece. No need to be stuck to button controls only. One aferthought. Maybe TD could put aside a special button for releasing the marker bombs in the "eyepiece view". And hard-code the marker bombs - nor in the way as ordinary bombs are coded, rather as the object which has a ballistics of say 250 kg bomb which appears right below the plane, causes no damage, but produces just the flash and a short-lived smoke cloud. Last edited by =FPS=Salsero; 01-22-2013 at 10:01 AM. |
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#4
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My bad for missing the wind height and speed option in the FMB. Let's hope that it allows for even more dynamic weather effects later on.
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#5
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Seconded.
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LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
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