![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
JG27::
Quote:
That should cover your correct concern about (1) developer resources and your in-correct concern for (2) simulation performance hit. Tip:: Wear modelling should have no effect on performance during the game. Any wear calculations apart from normal in-flight damage model simulation will be conducted after successful landing (and only then). The "state" of wear is defined at the end of the mission from the normally calculated damage model, and is carried over to the next mission where it becomes part of the new damage model. That carry over of damage model simulation from one mission to the next implies some form of campaign system will ship with the game: a Good Thing. |
|
#2
|
|||
|
|||
|
Quote:
Does that imply that a pilot can choose an airplane with less damage at the start of a mission, or that a specific airplane is "assigned" to a pilot throughout the campaign, until a certain level of damage is reached ? This could mean for an airbase not to be able to have all airplanes in a ready-to-fly state, and some pilots could remain grounded. Last edited by _ITAF_UgoRipley; 09-14-2008 at 10:35 AM. |
|
#3
|
|||
|
|||
|
Yes, that does sounds like air war simulation. If I were Oleg, I'd focus development resources on other things, or at least create basic simplified "wear" modelling for the air forces invovled, but what you described is correct.
|
|
#4
|
|||
|
|||
|
Quote:
Once you bring up questions that things are considered not all being equal the other guy will tend to blame his ride rather than his poor decisions during a fight. |
|
#5
|
|||
|
|||
|
JG27:: [quote]for any particular mission what keeps track of it during flight? [/quot]
My guess is the "in flight" part is a normal combat flight sim Damage Model you have been using for years. Long term Wear is carrying over some damage modelling after the "in flight" part stops. JG27:: Quote:
Only strong online communities that know social behavior should be allowed to use deep air war simulation features, along with offline players who pay Oleg's bills, unless Oleg takes onliners into Pay-To-Play. |
|
#6
|
|||
|
|||
|
1. I thought it was already stated (by Oleg himself...last week) that the AI would use the SAME flight model as the human flyable aircraft will use.
2. It's already been stated that there will be a considerable number of quality settings that will be simply unrealistic to use at playable frames upon initial release. Speculate and debate, but these things have already been addressed. |
|
#7
|
|||
|
|||
|
Quote:
So long as I am able to program how much coffee the AI pilots had that morning I will be happy |
|
#8
|
|||
|
|||
|
BadAim::
Quote:
|
|
#9
|
|||
|
|||
|
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|