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#1
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if the objects list in fmb is now by name and not number, will this effect previously made missions?
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#2
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Soooooo saweet!!! Masters of their craft
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#3
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It shouldn't. The names/numbers used in the interface are not the ones actually saved to the mission file.
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#4
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It's just an abstraction... similar to what already happens to aircraft. So probably not. TD is very good at not breaking old stuff as much as possible.
__________________
Find my missions and much more at Mission4Today.com |
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#5
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I would like to see a video with more of the smoke effects and tracer effects in 4.12. After these things have been addressed its time for a major sound rework. The game has been in business for 12 years but the original sounds are still there..
They shoud talk to tiger33 about his flyby sounds over at SAS. They really take the game to a new level!! |
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#6
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Implementing sound files without save copyright issues could bring us into trouble. Creating quality sounds from scratch on the other side is out of our abilities. Most mod sounds are 'borrowed' somewhere.
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
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#7
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Quote:
~S~ |
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#8
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Quote:
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#9
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Quick question,
Re the user interface. Is the 90 degree rotation to vertical view an option or will it be fixed. With a non wide-screen screen it will really chop down the viewing area. Really looking forward to it though! Last edited by ilmavoimat; 01-15-2013 at 01:20 AM. |
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#10
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Quote:
I don't understand the difficulty. You keep the sounds you've got, but officially allow people to make their own add-on sound packs - like is currently the case for speech packs. In that case, DT and 1c aren't liable for individuals' choice to violate copyright. Problem solved. Alternately, you work with talented outside sound creators with the stipulation that any sounds they provide must be free of copyright. There's enough copyright free stuff out there that it isn't a limitation. Finally, copyright for sounds seems to cover music and spoken word recordings, rather than sound effects. As an example, some years ago a U.S. court threw out Harley-Davidson's attempt to copyright the distinctive sound of its motorcycle engines. Courts in the U.S. also seem to be somewhat favorably inclined towards "sampling" sounds as long as the work isn't entirely copied and it is altered in some substantial fashion. For example, while you might get sued for using the exact tune as the default Windows 7 start-up sound, it would be fair use to incorporate a snipped, sampled or altered version of it in a larger work. So, even in the unlikely event that someone comes after DT for sampling their recording of a Merlin engine, as long as the original sound was snipped, altered and re-looped in some way, they have no standing. |
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