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#1
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Just saw yoour new video and wow, you answer one time that 3D water can't be make in DirectX mode, but I just want to know if it's possible for Direct X mode to add :
- New water texture (more real) --> I want something that look realistic from the air, but 2D from the ground. - Reflection of vehicles, planes, ships and mountains instead of just trees. thx |
#2
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A request for 4.13,
Would it be possible to change the map border, or have just inside the map border to be a square (in this case rectangular) protractor? cheers fruitbat. |
#3
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i think it definitly could have a thinner frame. A so small map with that amount of frame looks like a painting from the XVIII century! (what i mean is we could have more map in the same occupied space, or less space used). |
#4
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yep, thats the one.
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#5
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And to follow my other post, is it possible to add an antialiasing option in the game menu, to make a kind of antialiasing emulator (forced antialiasing?) for people who don't have this kind of option.
thx |
#6
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Anti-aliasing is more a function of your video card than the game engine. Are you having difficulty enabling it? Maybe someone can help you turn it on for your system. Any AMD/nVidia card around in the last 5-6 years can do a variety of anti-aliasing levels and types.
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Find my missions and much more at Mission4Today.com |
#7
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#8
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Thats in 4.12.
__________________
---------------------------------------------- For bugreports, help and support contact: daidalos.team@googlemail.com For modelers - The IL-2 standard modeling specifications: IL-Modeling Bible |
#9
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although this'll be for 4.13, can we model 3 things which if i am correct were present on most or at least many planes in ww2:
separate fuel tanks: (so that if i get hit to a non self sealing tank in a bomber for example i am not basdically as good as dead unless im close to home base)......currently (to my knowledge) once a single leak is made it seems to affect every tank in the plane at once....i mean didnt almost all planes have devices set up to keep something like this from occuring? engine fuel cutoff switch: (so the engine fire can be put out and not be a ticking time bomb waiting to explode exentually).....i mean no fuel to engine means fire has nothing to burn (well maybee oil or some engine parts could be flamable but thatd eventually run out unlike now with the indefinite unextinguisheable fires) fuel dump: (so when we take very heavy damage we could dump some fuel).....im pretty sure most bombers had such an option as im sure i read somewhere that if a ju88 (maybee he111 dont remember) lost an engine immediate fuel dumping was necessary to loose enough weight to keep it afloat at least some amount of time.....im pretty sure fighters may have lacked such a feature at least some of them but still would this be hard to accomplish? im not sure how complex this would be but id love to see the option to dump some fuel from a specific or if necessary all tanks..... a few more unrelated things: can we add an option (within reason) to have crews shift positions incase one dies? (a good example would be the ju88...if you for example loose the top rear firing gunner why cant another crew member switch to that position?).....ofc it wouldnt be possible with a gunner in a ball turret or tail mount that is inaccessible from inside but is planes with historically switcheable crew positions can this be done? also not sure if this was ever mentioned but could we get 2 top gunners in the ju88? i know it was often historically limited to one in order to save weight but with just a single top gunner the ju88 is not exactly very hard to kill.....heck ive gotten killed so many times by having some guy just park himself a bit above and spam all his ammo into me with the gunner doing absolutely nothing to them.....at least 2 would make it a bit harder to attack.... personally id prefer it to be loadout based (such as a light bomb load like 2 or 4 sc250s would get the gunner, while maxed loadouts like sc1000s or 2000s would have him removed to save some weight)...... regardless if any of this gets into the game, i still have to say u guys at DT are doing a great job improving the game immeasureably especially with all the cool stuff in 4.12.... |
#10
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Could you please, please, pleeeeeze make the new mixture axis available through DeviceLink, too? For those of us, who use more than the supported 4 game controllers (and therefore have to use e.g. YaDeLi), this would be just wonderful!
Artist
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Ceterum censeo the mixture axis should be supported in IL-2 1946' DeviceLink. ------------------------------------------------------------- ![]() |
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