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#1
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Dog Food on High Octane is my suggestion |
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#2
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Idea: It would be nice to have skill levels by slider. One for flying skills and one for aerial gunnery and maybe too for obeying orders and panicking. The first two I find the most important though.
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If you are insecure: use more bullets. |
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#3
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This is a very good idea. I Think maybe very dificult to include in the sim, but still an excelent idea.
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Bombing smurfs since a long time ago... |
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#4
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Actually, pilots do have some hidden properties like flying ability and gunnery (since 4.11?).
Only it is hidden from players and mission builders. Those skills are assigned 'randomly' based on the overall skill specified in the mission.
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A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. |
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#5
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Yes, I know that feature very well and have faced it in many missions - and I like it. But still, could all the rookies be a bit less skilled...
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#6
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Flying ability, gunnery skills, tactical expertise/situational awareness are all different skills, although obviously successful fighter pilots are selected for all three traits. While it tips towards the much maligned MS CFS 3, I'd like to see slightly more "roleplaying" elements, for pilots: eyesight, G tolerance/endurance/strength, calmness/courage, aggressiveness and situational awareness. If mission builders could control these aspects, you could simulate anything from a sleepy pilot, a plane with dirt on the windshield or a pilot nearly dead from dysentery or crazy from combat stress. |
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#7
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I enjoy to never know the FOE's skill level that I meet in mission.
Actually, each time you run a mission you meet different AI pilots due to random features of their skill parameters. And it's great. Noobs can fly with a lot of unrealistic settings... Unlimited ammo, no fuel and noob unarmmed FOEs. I forgot no cockpit and icons... I think that it is good enough. Last edited by idefix44; 01-11-2013 at 01:59 PM. Reason: Add unrealistic settings... |
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#8
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Hi,
when the patch will be released? thx |
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#9
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+1, when we can take it?
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#10
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I sense a huge change being undergone for the game. Maybe we will get some groundbreaking improvement for this old game.
It is absolutely necessary if 1C wants to keep his customers from leaving, which has been going on ever since the mods (hence the online hacks) came out. I gave War Thunder a try this week. And it is fantastic graphics wise. Actually it's far better than Clod if you turn off vignette effect. Currently, I'm still testing the FM. It seems that Luftwaffe is still being nerfed badly. But I haven't tried FRB yet. I will fly more in FRB when It enables me to choose sides. BTW, every history battle or full real battle in WT is a COOP. Both sides can respawn only once. And there is also dynamic campaign. With controllable ground troops and ships to be added, it is foreseeable that it will become the most popular WWII sim we have ever had.
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Why do some people tend to take it for granted that others have poorer knowledge background than themselves regarding the argument while they actually don't have a clue who they are arguing with in the first place?
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