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Pilot's Lounge Members meetup

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  #1  
Old 01-09-2013, 06:48 AM
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JG52Krupi JG52Krupi is offline
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Fm and Dm are not there at all from what I have flown
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Its a glass half full/half empty scenario, we all know the problems, we all know what needs to be fixed it just some people focus on the water they have and some focus on the water that isnt there....
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Old 01-09-2013, 09:25 AM
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Originally Posted by JG52Krupi View Post
Fm and Dm are not there at all from what I have flown
Thats the beauty of it, smooth game play
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  #3  
Old 01-09-2013, 12:08 PM
Bearcat Bearcat is offline
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Originally Posted by Stublerone View Post
Sometimes I feel like some of you guys really do not really understand, what clod intended to do with all the stuff, that is for sure some kind of buggy and pops in.
Next point: Wt has no detailed DM as it cannot have it for now. It is an il2 engined game with even lesser detail than old il2 in terms of computing and simulating anything. It is just a easy version of il2 with eye candy.
Viewing distance is horrible, fm is not ther, even in historical matches. The ripped out essential flight simming characteristics to do an arcade game. Anybody, who is comparing it to clod and its totally other approach, really has no clue, what it was all about. Level of details, single placed and moving objects, which are programmable and not randomly just create immersion, but also additionally try to make sense do not seem to weigh here.
I not say, that any of both games were anywhere near a fine game, but clod had the potential built in. WT do not have options to be a sim and to create a sim comunity with its limited and cut out features.
Than better play hsfx mod on il2, because with wt, we will never come back together in a way, we did it in il2. And that is fact.
But I do not say, that noone should play one of these games play, whatever is fun.
I still have not gotten into CoD enough to really speak on it other than the fact that it runs better now for me than it did.. and WT I could never get into much.. but if it is like WoP graphically it is very nice but the draw distance was a kiler.. You could be tracking a target.. and it would just disappear beyond a certain distance.. Also if I am not mistaken the CEM in WT is less detailed than in IL2... Still it could be fun though.. just not for me.

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Originally Posted by Stublerone View Post
But nevertheless there is no need to discuss this game as substitute for a flight sim player. Simple as that! And immersion through visible effects are not, what a sim stands for. And immersion in sims is created by your own and the others, who are flying in clan flight evenings (organized and not just an online server gang bang. I mean real meetings with companies, where 3vs3clans with fighter and bomber specialists are flying against each others. With real organized swarm tacticts, your wingman and all the skills needed to perform such flights! That is, what il2 was all about for most players.
No online gang bang, no offline flyers, etc. Just the organized clans playing high end and building the living part of the comunity.
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Originally Posted by Stublerone View Post
Generally you are right with your comment, that they complain graphics so often. I know, that the people of clod are not the same, that are well known in il2. Most guys simply never came to clod, because it do not generate what they all wanted. My known clans all not complain about graphics and also not complain fm. They mainly complain, that cannot fly together in that game in a manner, how you did it in il2. And all we wanted is simple: Polish and advance il2 and its mechanics, regularly fill it with planes and give us a really powerful tool like an advanced SEOW.

Without a tool like that and a powerfull mission builder, clod was dead for most of the il2 guys as they want to play with a story and dynamic theaters. Not only historically correct, but with balanced planesets or with historically correct plabesets, but with resources advantages, etc...

It was dead for all people I know, not because of bad graphics, but with no sense for what a real jagdgeschwader/squadron needs to perform correct flying with immersion.

My immersion is in the things, that are briefed ir in my own mind and never graphically depending.

The engine is powerful, but you cannot fully access them to create a theatre for months. Dynamic campaigns and some sort of SEOW powers are the major backbreaker for my clans and all the people I know. Like ne, they flew perhaps 10-20 hours in clod. And performqnce issues aside, we had no fun to play on an online server, as generally you see perhaps 2-3 squadrobs really playibg it right. The rest is just meeting and shooting. No tactics, no squadron flight techniques, nothing... So: no fun!
Good posts there..
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Old 01-09-2013, 07:07 PM
vranac vranac is offline
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Originally Posted by Bearcat View Post
I still have not gotten into CoD enough to really speak on it other than the fact that it runs better now for me than it did..

Good posts there..
What is good there, stublerone is wrong with that.Not to argue his opinion or his friends.
There is 3th historical campaign running every weekend with 90 pilots in it
and that is similar with SEOW and you can check it at ACG SoW server.
And there is online war with moving front running similar to online wars in old il2.

This kind of stuff kept il2 alive and SQs together.

That is not posible in RoF,WT and it will not be in BoS.

Sorry for the off.
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Old 01-09-2013, 08:51 PM
Bearcat Bearcat is offline
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Originally Posted by vranac View Post
What is good there, stublerone is wrong with that.Not to argue his opinion or his friends.
There is 3th historical campaign running every weekend with 90 pilots in it
and that is similar with SEOW and you can check it at ACG SoW server.
And there is online war with moving front running similar to online wars in old il2.

This kind of stuff kept il2 alive and SQs together.

That is not posible in RoF,WT and it will not be in BoS.

Sorry for the off.
No worries.. I meant what he said about needs in an online sim.. like I said I don't know enough about CoD to comment but I can relate to what he said about what makes a good online server......... I don't know how RoF is online either.. and of course BoS isn't out yet...
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  #6  
Old 09-12-2013, 01:37 PM
Palex Palex is offline
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WT?? Beautifull graphics, inexistent FM and DM. I could see Beufighters and Bf110 turnning and diving like a spit, or a Gladiator fighting hand to hand with a LaGG3.

Is an excellent graphical adventure!!

Last edited by Palex; 09-12-2013 at 01:47 PM.
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  #7  
Old 09-12-2013, 02:15 PM
ECV56_Guevara ECV56_Guevara is offline
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Originally Posted by Palex View Post
WT?? Beautifull graphics, inexistent FM and DM. I could see Beufighters and Bf110 turnning and diving like a spit, or a Gladiator fighting hand to hand with a LaGG3.

Is an excellent graphical adventure!!
You like graphical adventure...and men.
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  #8  
Old 09-12-2013, 11:20 PM
Palex Palex is offline
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Que botonazo!!
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  #9  
Old 03-26-2014, 07:45 AM
Senilix Senilix is offline
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Default I have played WT for over a year

I started with mouse-aim - It was great fun. After a year i bought myself a proper joystick setup (Saitek x 51 pro, with rudder and TrackIr5). I knew from forum that the setup would be difficuldt, and it was. I have now bought COD due to my growing interest on more sim flying. In WT there is a playerbase who use mouse, stick flying is much more difficult - spesially the aiming.

The playerbase on "serious" players are narrow, so there is a lot of bot's in sim mode, and historical battling is almost non present. A lot of things is good, the game is under development and will improve I hope. FM's, DM's and match making is not good atm, I am not sure about if they will succeed or not - I am afraid the "arcade" player base will force them to focus on a lighter game than go for full sim functionality.

I have to learn to fly sim-wise, this game is a better place to do that - postet after 5 hours playing after installation.
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  #10  
Old 04-30-2014, 09:39 PM
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SlipBall SlipBall is offline
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Originally Posted by Senilix View Post
I started with mouse-aim - It was great fun. After a year i bought myself a proper joystick setup (Saitek x 51 pro, with rudder and TrackIr5). I knew from forum that the setup would be difficuldt, and it was. I have now bought COD due to my growing interest on more sim flying. In WT there is a playerbase who use mouse, stick flying is much more difficult - spesially the aiming.

The playerbase on "serious" players are narrow, so there is a lot of bot's in sim mode, and historical battling is almost non present. A lot of things is good, the game is under development and will improve I hope. FM's, DM's and match making is not good atm, I am not sure about if they will succeed or not - I am afraid the "arcade" player base will force them to focus on a lighter game than go for full sim functionality.

I have to learn to fly sim-wise, this game is a better place to do that - postet after 5 hours playing after installation.

Welcome to the game
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