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#1
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Be sure I am not here to argue, but to understand something. What features are you reffering to when you state: " And il2 is an old sim, still capable of more features than wt would ever have. " I've been playing IL2 since 2001. I've been following the forums since then. FM and DM features have always been an issue among hardcore simmers and no concensus has ever been reached. Same for CLOD. But ,the main complaints from hardcore simmers regarding CLOD, even during its development were related to...graphics!!! How the damn thing looked ! 1-Terrain...Remember all the discussions about: the color, the tone, the good green, the bad green...Bad lighting...Good lighting..? 2-Clouds...That is a pitty..But remember all those discussions and complaints about the shape ,the color and shading ? Overcast anyone ? 3-Tracers...about 25 threads of complaints about those too. 4-Buildings...Same thing...Bad color, bad size... 5-Trees...well, there were discussions about the size and green tones of the leaves...And the shimmering shadows ? 6-And all the complaints about the everchanging hue and contrast with the whole thing...including the cockpits... 7- And the "dots" plane in a distance... 8- And the blackout f/x that looks like scratches on the screen...? There are so many complaints about the graphic aspects of CLOD in this comunity that I can't beleive it is not a priority for the simmers. When 777 opened its forum for the IL2 BOS, about 90% of the questions were about ? The graphics !!! Will it look good ? CLOD crowd don't like the ROF graphics ! They want eye candy ! WT decided to go the other way around. Top graphics with high FPS on average machines and high playability. Now people complain about FM, DM and other "game" features that CLOD may have done right. WT is based on IL2 engine. That means there is the possibility to make WT as good as IL2 ...If they wish to. BUt WT "works" very well, in its BETA state. CLOD never succeeded in that matter, and was a catastrophic failure at release. Maybe Gaijin did learn from 1C ? Salute ! |
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#2
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Generally you are right with your comment, that they complain graphics so often. I know, that the people of clod are not the same, that are well known in il2. Most guys simply never came to clod, because it do not generate what they all wanted. My known clans all not complain about graphics and also not complain fm. They mainly complain, that cannot fly together in that game in a manner, how you did it in il2. And all we wanted is simple: Polish and advance il2 and its mechanics, regularly fill it with planes and give us a really powerful tool like an advanced SEOW.
Without a tool like that and a powerfull mission builder, clod was dead for most of the il2 guys as they want to play with a story and dynamic theaters. Not only historically correct, but with balanced planesets or with historically correct plabesets, but with resources advantages, etc... It was dead for all people I know, not because of bad graphics, but with no sense for what a real jagdgeschwader/squadron needs to perform correct flying with immersion. My immersion is in the things, that are briefed ir in my own mind and never graphically depending. The engine is powerful, but you cannot fully access them to create a theatre for months. Dynamic campaigns and some sort of SEOW powers are the major backbreaker for my clans and all the people I know. Like ne, they flew perhaps 10-20 hours in clod. And performqnce issues aside, we had no fun to play on an online server, as generally you see perhaps 2-3 squadrobs really playibg it right. The rest is just meeting and shooting. No tactics, no squadron flight techniques, nothing... So: no fun! |
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#3
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Generally you are right with your comment, that they complain graphics so often. I know, that the people of clod are not the same, that are well known in il2. Most guys simply never came to clod, because it do not generate what they all wanted. My known clans all not complain about graphics and also not complain fm. They mainly complain, that cannot fly together in that game in a manner, how you did it in il2. And all we wanted is simple: Polish and advance il2 and its mechanics, regularly fill it with planes and give us a really powerful tool like an advanced SEOW.
Without a tool like that and a powerfull mission builder, clod was dead for most of the il2 guys as they want to play with a story and dynamic theaters. Not only historically correct, but with balanced planesets or with historically correct plabesets, but with resources advantages, etc... It was dead for all people I know, not because of bad graphics, but with no sense for what a real jagdgeschwader/squadron needs to perform correct flying with immersion. My immersion is in the things, that are briefed ir in my own mind and never graphically depending. The engine is powerful, but you cannot fully access them to create a theatre for months. Dynamic campaigns and some sort of SEOW powers are the major backbreaker for my clans and all the people I know. Like ne, they flew perhaps 10-20 hours in clod. And performqnce issues aside, we had no fun to play on an online server, as generally you see perhaps 2-3 squadrobs really playibg it right. The rest is just meeting and shooting. No tactics, no squadron flight techniques, nothing... So: no fun! |
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#4
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[QUOTE=Stublerone;492339]Generally you are right with your comment, that they complain graphics so often. I know, that the people of clod are not the same, that are well known in il2. Most guys simply never came to clod, because it do not generate what they all wanted. My known clans all not complain about graphics and also not complain fm. They mainly complain, that cannot fly together in that game in a manner, how you did it in il2. And all we wanted is simple: Polish and advance il2 and its mechanics, regularly fill it with planes and give us a really powerful tool like an advanced SEOW.
Without a tool like that and a powerfull mission builder, clod was dead for most of the il2 guys as they want to play with a story and dynamic theaters. Not only historically correct, but with balanced planesets or with historically correct plabesets, but with resources advantages, etc... It was dead for all people I know, not because of bad graphics, but with no sense for what a real jagdgeschwader/squadron needs to perform correct flying with immersion. My immersion is in the things, that are briefed ir in my own mind and never graphically depending. The engine is powerful, but you cannot fully access them to create a theatre for months. Dynamic campaigns and some sort of SEOW powers are the major backbreaker for my clans and all the people I know. Like ne, they flew perhaps 10-20 hours in clod. And performqnce issues aside, we had no fun to play on an online server, as generally you see perhaps 2-3 squadrobs really playibg it right. The rest is just meeting and shooting. No tactics, no squadron flight techniques, nothing... So: no fun![/QUOTE] So no game to make better with time
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#5
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HI guys,
Well, I think that we can agree on one thing now: With time and dedication, almost any average/good sim can become great. EAW, ROF, BOB II, IL2 1946, ATAG for CLOD, and many more have found passionate and dedicated modders that were able to push the boundaries to make these games great sims... So who knows where CLOD, WT and BOS will be in few months ? We can never say never...With any new flight sim that comes on the market. I still think though, that a game/sim that has great graphics and high FPS for average PC and good playability, at release, has better chance to last and make money. If it lacks "options" , it is more likely that modders would be interested in pushing the game if there is already lots of fans to please. Salute ! |
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#6
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https://sites.google.com/site/clodba...isanie-proekta The second project is based on ground war with pilots supporting it.More possibilities than in old il2. Last edited by vranac; 01-07-2013 at 01:20 PM. |
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#7
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WT looks fun, my sons flying it, but its not for me. Last edited by KG26_Alpha; 01-31-2013 at 11:00 AM. |
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#8
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Very unfortunate about BOM I was looking forward to ground and air collaborations
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#9
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Does anyone know when it will be released. I'm guessing about two weeks
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#10
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Depends on what you call a release. You can download and play it now. It uses a sort of "perpetual beta" concept I guess.
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