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  #1  
Old 12-30-2012, 03:09 PM
SPAD-1949 SPAD-1949 is offline
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Originally Posted by TheGrunch View Post
I would love if the AI could cope better with occasions where they find themselves ahead of their formation and on a similar heading. At the moment they must loop right around to the back of the formation or do some wacky vertical manoeuvres in order to get back into formation. If they could simply recognise that they are on the correct heading already and throttle back, they might behave a bit more sanely.

It might just be me but at the moment, using the Pairs or Line takeoff waypoint options looks and works great, except where the leader ends up behind the rest of the formation after takeoff, or even where an element leader ends up behind his wingman, as the wingman then performs violent (and often fatal) manoeuvres in order to correct his position as soon as the first normal waypoint is called out - usually a nose-dive straight into the ground.
+1
I prefer to set a start delay and put spawn planes for my AI flight on the runway.
My spawn plane is somewhere at the Airfield.
If I do it correctly, I can start and line in before they start. What bugs me about this is the delayed engine start and the immediate takeoff run of the commrades with cold engines.
If I manage to line in before they start, I can try to start with my wingman, who happens to accelerate faster on the first half of his takoff run, then suddenly falls back.
Sometimes I take off as second or last and AI shows this stupid circling behaviour.
Now my trick is to let an enemy spotter fly low in a not to far distance and order my flight TAB-1-2 and TAB-2-2 to attack evrything. As soon as Im airborn, I hook rectangular and order Tab-1-1 and Tab-2-1 to cover, followed by Tab-2-8-3 or Tab-2-5-4 for close or 4 finger formation.
Then they immediately aligne to formation without wasting time by circling around.
Its a little noisance, but it works for me.
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  #2  
Old 01-02-2013, 12:28 AM
IceFire IceFire is offline
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I was wondering how hard it would be to do some more of these...



For other nations of course. They make nice props I find.
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  #3  
Old 01-03-2013, 01:46 AM
Pfeil Pfeil is offline
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Originally Posted by IceFire View Post
I was wondering how hard it would be to do some more of these...

For other nations of course. They make nice props I find.
I think it's been suggested before that flags would ideally be skinable in the same way aircraft are.
From a bandwidth perspective(sited as the main reason images cannot be used in mission briefings) flags would be much smaller, and have less impact.

Regardless of such an implementation, more flags for the main countries would help with set dressing in missions.
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Old 01-03-2013, 01:49 AM
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Igo kyu Igo kyu is offline
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Originally Posted by Pfeil View Post
I think it's been suggested before that flags would ideally be skinable in the same way aircraft are.
From a bandwidth perspective(sited as the main reason images cannot be used in mission briefings) flags would be much smaller, and have less impact.

Regardless of such an implementation, more flags for the main countries would help with set dressing in missions.
There's probably a legal issue as with swasticas, with respect to the Nazi flag at least.
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Old 01-03-2013, 05:14 AM
IceFire IceFire is offline
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Originally Posted by Igo kyu View Post
There's probably a legal issue as with swasticas, with respect to the Nazi flag at least.
That flag could strategically be hanging rather than being straight out like the others. I've seen it done elsewhere...
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Old 01-03-2013, 05:55 AM
Pursuivant Pursuivant is offline
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Just as a bit of trivia, the flag depicted is a 50 star U.S. flag. During WW2 Alaska and Hawaii were still territories, so the U.S. flag for all of WW2 was the 48 star version.

And, yes, there are plenty of workarounds for the dreaded swastika flag, ranging from having the flag folded to just turning the swastika into a cross or leaving the central white roundel of the the Nazi flag blank.
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Old 01-03-2013, 05:57 AM
IceFire IceFire is offline
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Originally Posted by Pursuivant View Post
Just as a bit of trivia, the flag depicted is a 50 star U.S. flag. During WW2 Alaska and Hawaii were still territories, so the U.S. flag for all of WW2 was the 48 star version.

And, yes, there are plenty of workarounds for the dreaded swastika flag, ranging from having the flag folded to just turning the swastika into a cross or leaving the central white roundel of the the Nazi flag blank.
I hadn't thought of that... interesting! Yes many flags have changed so historically accurate would be key IMHO. I was just looking up what the Canadian flag looked like at the time. Very different than the maple leaf that we have now.
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Old 01-05-2013, 12:39 AM
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TheGrunch TheGrunch is offline
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Originally Posted by SPAD-1949 View Post
Now my trick is to let an enemy spotter fly low in a not to far distance and order my flight TAB-1-2 and TAB-2-2 to attack evrything. As soon as Im airborn, I hook rectangular and order Tab-1-1 and Tab-2-1 to cover, followed by Tab-2-8-3 or Tab-2-5-4 for close or 4 finger formation.
Then they immediately aligne to formation without wasting time by circling around.
Its a little noisance, but it works for me.
Hi SPAD, thanks for reminding me to fiddle with radio commands! That works great for the player, but the problem still exists with all-AI flights unfortunately.
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  #9  
Old 01-06-2013, 01:51 PM
1984 1984 is offline
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"light" bombs, like ao-25 and similar, for la-5/7...

only some examples are attached (last photo, if i'm not mistaken, czech la-5fn)...

it's not whim, it's for tactical freedom when you need attack weapon, but not big bombs, well, something like "free hunt" for fighters and fighter-bombers and when you can fight even with bombs under wing and later do your AG mission...

well, this is what all times was need personally for me in online (wars, simple missions etc) and, think, for many pilots too...

and, in fact, this need do for some yaks and p-39 etc too, just here we really see and know from sources what these bombs were used on las for attack missions, especially, in 44-45...

and confirmation of real pilot -
Quote:
На Ла-5 (и Ла-7, кстати, тоже) имели под каждой плоскостью по одному бомбодержателю. Бомбы использовали разные. Когда только начали, то бомбили бомбами по 25 и 50 кг – ФАБ-25 и ФАБ-50...

...Потом решили рискнуть еще раз, и стали подвешивать обычные «сотки» – ФАБ-100. «Сотки» использовали и на Ла-7.

...Успешно бомбили, наш полк с 1944 года уже был специально «заточен» под нанесение бомбардировочных ударов. Часто поручали.
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  #10  
Old 01-07-2013, 07:44 AM
Pursuivant Pursuivant is offline
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Are there currently G limits or speed limits on maneuvering with ordinance or dropping stores?

Could these limits be incorporated into the game?

It's always seemed to me that excessive G forces or speed might make stores rip away on their own, and it seems I'm right.

I was reading a WW2-era pilot manual (for the Hawker Typhoon) the other day and it had specific limits on the speed at which the plane could safely drop its drop tanks and the sort of maneuvers you could perform while carrying rockets or bombs.

In particular, it seems that sudden lateral movements make ordinance fall off the plane.
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