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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-08-2008, 04:48 PM
Feuerfalke Feuerfalke is offline
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Quote:
Glad to see we're on the same page here.
True.

Maybe Oleg can share a little insight on bomberformations and waves for BoB?

In IL2 most of the times you encounter bomber-formations it's rather a few fighters against a few bombers, maybe with some fighter cover, but since we will have refueling and rearming in BoB, defending several waves of bombers would be much more realistic and thrilling, too, IMHO.

At least AFAIK this wave-tactics was used by German bombers quite often during their attacks?
  #2  
Old 09-08-2008, 05:18 PM
BOKATAR BOKATAR is offline
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Hello there,

I just want to ask whether the damaging sequence will be animated or not? To clarify for instance, in IL-2 your windscreen goes from "clean" to "oil-splashed" in a split frame, same goes for external areas, wings etc.. Is there anyway to animate those sequences for a bit...

I hope this wasn't asked already. And a big thanks to the Oleg and Co..
  #3  
Old 09-09-2008, 11:57 AM
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T}{OR T}{OR is offline
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Quote:
Originally Posted by Feuerfalke View Post
At least AFAIK this wave-tactics was used by German bombers quite often during their attacks?
Can you be a bit more specific please?



- - - - - - - - - - - - - - - - - - - - - - - - - - - -

I got four more questions if I may:

1) Will features like 'F6' be server controlable now? Meaning that we can have servers with externals on but no external padlock?

2) Will gunners now feel the effect of G-forces? IMHO, in IL2 the most unrealistic thing related to how gunners work is their resistance to G-forces. And this goes specificaly for tail gunners which can accuratly aim at you even if their plane is pulling extreme G's.

3) How will gun positions and bomber stations work in SoW? If the bombardier is on the bomb run - will he also be able to man the nose gun or will nose gun remain silent if you attack a bomber who is close to releasing his bombs? Another example are waist gunners - in He-111 to my knowledge only one person operated both waist gunners. If bomber is being attacked from 3 and 9 o'clock will only one gun fire?

4) Will gunners scan the horizon for enemy planes or will guns and turrets be in their default position at all times when no enemies are nearby?

Edit:

I thought of one more.

5) Will control surface movements be visible on other planes than just player's in online DF servers and tracks?

Edit 2:

Just thought of three more questions about ship modeling:

6) How will ships behave when heavily damaged / sinking? Will it be different from IL2 when they sink in a matter of seconds after being destroyed or will they sink by flooding or heavy damage (especialy if in stormy weather)? What about small (example: landing crafts or RAF rescue speedboats...) - will strafing be accompanied by an explosion to tell us that they are destroyed or will it be possible to model them like I asked above (just strafe them and they sink slowly, so we don't allways get that explosion which tells us that they are destroyed)?

7) In relation to the above questions, will ships have weak points - for example if hit in ammo magazine to cause fatal damage and if hit in other not vital areas to make them withstand more damage/hits?

9) Any chance for lifeboats / survivors in the sea after large ships sink? (I know it's maybe a long shot but...)
__________________

LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron
'MUSTANG' - compilation of online air victories

Last edited by T}{OR; 09-10-2008 at 09:03 AM.
  #4  
Old 09-09-2008, 12:37 PM
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Feathered_IV Feathered_IV is offline
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Just bumping this question in case it gets lost:


I'd like to ask if SoW will feature bailing out in first-person perspective?

The current style of Il-2 and previous sims is for the "camera" to jump to an external perspective - right at the moment of greatest immersion. It tends to destroy the atmosphere more than a bit. As I'm planning on getting shot down a lot, it's something very important to me!
  #5  
Old 09-09-2008, 12:49 PM
HenFre HenFre is offline
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+1 Feathered_IV

Guess it had to be done like that in Il-2 because the exterior of the cockpit was not modeled. In SoW:BoB 6DOF will be possible and the exterior will be modeled.
But still I see a problem. How will the view change from the cockpit exterior to the show the plane exterior?
  #6  
Old 09-09-2008, 01:25 PM
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Feathered_IV Feathered_IV is offline
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I know. It's a tricky one. Maybe your view auto-pans to the side as it switches between views? One for Oleg I reckon.
  #7  
Old 09-09-2008, 01:47 PM
BadAim BadAim is offline
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Another +1, as I too expect to be shot down a lot.
  #8  
Old 09-09-2008, 04:41 PM
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philip.ed philip.ed is offline
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Another +1

Although I don't plan on being shot down a lot It would be cool to pause the game and jump to a view of your enemy, first person, jumping out. Great for fiming and/or screenshots.
  #9  
Old 09-12-2008, 12:27 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Feathered_IV View Post
Just bumping this question in case it gets lost:


I'd like to ask if SoW will feature bailing out in first-person perspective?

The current style of Il-2 and previous sims is for the "camera" to jump to an external perspective - right at the moment of greatest immersion. It tends to destroy the atmosphere more than a bit. As I'm planning on getting shot down a lot, it's something very important to me!
technically in engine it is possible, but I don't think we will have work time for such "small" features before we will release the sim.
  #10  
Old 09-12-2008, 12:42 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by T.}{.O.R. View Post
Can you be a bit more specific please?



- - - - - - - - - - - - - - - - - - - - - - - - - - - -

I got four more questions if I may:

1) Will features like 'F6' be server controlable now? Meaning that we can have servers with externals on but no external padlock?

2) Will gunners now feel the effect of G-forces? IMHO, in IL2 the most unrealistic thing related to how gunners work is their resistance to G-forces. And this goes specificaly for tail gunners which can accuratly aim at you even if their plane is pulling extreme G's.

3) How will gun positions and bomber stations work in SoW? If the bombardier is on the bomb run - will he also be able to man the nose gun or will nose gun remain silent if you attack a bomber who is close to releasing his bombs? Another example are waist gunners - in He-111 to my knowledge only one person operated both waist gunners. If bomber is being attacked from 3 and 9 o'clock will only one gun fire?

4) Will gunners scan the horizon for enemy planes or will guns and turrets be in their default position at all times when no enemies are nearby?

Edit:

I thought of one more.

5) Will control surface movements be visible on other planes than just player's in online DF servers and tracks?

Edit 2:

Just thought of three more questions about ship modeling:

6) How will ships behave when heavily damaged / sinking? Will it be different from IL2 when they sink in a matter of seconds after being destroyed or will they sink by flooding or heavy damage (especialy if in stormy weather)? What about small (example: landing crafts or RAF rescue speedboats...) - will strafing be accompanied by an explosion to tell us that they are destroyed or will it be possible to model them like I asked above (just strafe them and they sink slowly, so we don't allways get that explosion which tells us that they are destroyed)?

7) In relation to the above questions, will ships have weak points - for example if hit in ammo magazine to cause fatal damage and if hit in other not vital areas to make them withstand more damage/hits?

9) Any chance for lifeboats / survivors in the sea after large ships sink? (I know it's maybe a long shot but...)
1. Will ask my guys to do not forget it
2. Will
3. question is done too early (as many others from other guys)
4. These turrerts that has two positions for fire and the speedy flight will work as it should. It is done with actual time animations.
5. will but on close distances.
6. Way more complex than in Il-2. As for the rescue.. we plan special aircraft for that in missions. Boats - maybe, maybe not. To wait boat will be too hard so great time... Not too interesting for the gameplay.
7. Weak points will be. But not the ammo belts of MGs of ships
9. I think no. Becasue at first we are doing flight sim, then we are thinking what is most important to develope for ther other things that have their own sequence of importance.
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