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| King's Bounty: Crossworlds The expansion to the award-winning King’s Bounty: Armored Princess. |
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#1
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I know impy you did some interesting/crazy runs with KB, but this one seems to limited
No much adrenaline (rage control, onslaught, adrenaline skills), so whole orc race is out of game Quote:
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#2
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You say - no skills, items, rage, spells..that's exactly what this challenge is about. It does not have to be pretty, but difficult & different. There is still enough tactical elements involved. Were my previous challenges pretty? I cannot tell, but my emphasis has always been on increased difficulty somehow, ad this last challenge is a pinnacle of them. You see, I am naturally defensive cautious player and increased difficulty appeals to me. Like I said feel free to amend it the way you like.
But the rest of your post left a bit baffled. 1) KB AP+CW games have been out for years, and kiting has been described and discussed in depth. Correct me if I am wrong, but I was under impression that kiting refers to removing "stationary" continent scroll guardians and getting a scroll without fight. There are no such guardians on Debir. Just running around and picking free laying items does not constitute kiting. There are instances when continent scrolls may be awkwardly placed (on the litle patch of land by the sea in case Monster of the Abyss is placed there as well) but there are no "stationary" guardians. I believe it is developers decision not to have such guardians on Debir (and partly Scarlet), since you are very low level with limited army choices, and it would just cause players' frustration to have some stronger guardians right on Debir. Many would just restart the game to get better conditions. 2) it's true you will most likely not have 2 runemages before fighting for Verona scroll in this challenge, I just provided a useful tip which does not necessarily have to kick in right at the start. It is useful later under specific circumstances, just like royal thorns are useful early on and again later on when situation calls for it - for example no strong shooters in enemy army + slow melee units. Summoning 2 x thorns before enemy comes and holding the middle could be the only way to victory.. I do not use just one army setup. I have castles full of units waiting - royal thorns, demonologists, engineers, trolls...My current setup you can see in the screenshot. Dragons are weak, and only pester shooters. I wish to replace them with vampires later on. |
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#3
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1) i know Debir map`s are unguarded but i said where you get paladin, when first pala i ever saw was after returning amulet of illumination from Bolo dungeon = some kiting must be involved to move droid hero there.
2) rune mages and thorn army is great tactic as you said, but i just know this will hit wall hard very soon. I loved your idea for 14 fights end game with droids/bone dragon... challenge. It left everything available in game, but only limitation was 14 fights. Here you cut out all things i lover in KB series, but leave as much time as player want to finish game. Dont know, just not my thing Good luck nevertheless |
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#4
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you're right about paladins, they're always appear after returning amulet on Debir. Although it is not necessarily their first appearance. I've seen them few times in the tent behind Hector Norbu; but that's random as we all know. And yes, one has to move the Bolo droid for the amulet, but since he is not a continent scroll guardian, it is ok
here is a small update after 154 fights. That is roughly half of the game, still going no-loss. I haven't got access to Elon, shettera or any of those later islands. I was quite lucky with relatively easy Verona & Montero guardians, but other scrolls are guarded by those overpowered orcs mostly. I have done all fights which although very difficult, did not require casting practically any spells. I also bought upgradeable items and gained experience there. My core army you can see in the screenshot. I have to say that difficulty of game rises faster than the strength of droids, rune mages etc, and no-loss seems unlikely, we'll see. So here are the other possibilities: - Mesmer quest gives black knights. I have around 8 x eviln scroll - use Call of death to get ancient vampires (vampires) & use their drain ability. ideally in the fight where there are no strong shooters and there is a spot with limited access. - use ghost + stone skin in similar way - I found a few time back scrolls. So I can wreak havoc for two turns, divert enemy fire and then get the full numbers back. Ideally with strong special skills which would be handy for recharging. Royal griffins - they're level 4, damn, or maybe goblin shamas and their astral damage? or even royal snakes - I have not tried those owerpowered orcs yet. orc veterans with haste? can loose approx 1600htp which rune mages can heal. How about little goblins? If I can divert enemy fire to some other target, they deal tremendous damage. - good old fear spell. since my lowest unit is level 3 droid, units lower than that can be kept at bay. Well at least at end of the fight if repairing is difficult |
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#5
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Nice work so far, if you get Dersu/Uzala/Tekron with no loss, some nice quests with no battles could be found there with wings even better (have you done Hagni in so far Montero?) Good luck my fellow KB theoretician |
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#6
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so how's the challenge going?
it must be really hard to get heroes down who cast massive spells I wonder how u are going to do bosses (A) |
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#7
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Challenge is going well, thanks for asking
But I'd like to share with you fight for Nameless scroll on Umkas. so here we go : first, I moved an enemy around a map a bit to have centre blocked. It's not great but at least two hexes were occupied and that's what I needed. I could not let those enemy units with speed 3-4 reach my back rank, since rune mages had no poison resistance, summons were fragile, and any unit attacked by crit from hyenas was a beyond fixing (if not killed outright). I also needed to keep Ents at the back, so they do not use their nasty distant attack. I had allowance of about 10 scrolls I think, so I grabbed few fear scrolls, demon portals (which a better than nature call - they block a hex for 2 turns), and time back scrolls (that's why I grabbed level 3 vampires, not level 4 ancient ones). Droids were obvious choice, vampires were chosen for poison res., life draining, no retaliation, but due to enemy numbers they were doing more of finishing jobs while keeping numbers high. So three centre hexes were held impregnable by 2 x rep. droids and vampires. 2 hexes at the bottom of the screen were held by summoned spiders + demon portal. I casted fear on hyenas so they just have nothing to attack behind the barrier. The only unit sent forward was sturdy droids which pulled thorns and worked on them. After initial summon rune mages just kept firing on hyeans in order to sheep them. I also needed second summon to be thorns which were kept at the back and once weak enemy stack were down, I overwhelmed the centre with summons. There you go - It is all combination of previously mentioned tactical finesses and at the end it worked. |
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