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#1
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I wonder if clod customers had been as firm that 1c would have been forced to pull this game from steam and fix it when it was first released.
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#2
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In an internet world it only takes a few loud disgruntled customers to destroy a products sales and make it unviable. Here in Australia it has happened with one brand of motorcycles where a single disgruntled customer has been spamming motorcycle forums for a few years now and has single handedly made sales of one particular model, new or second hand, almost impossible. This is despite a concerted effort by an enthusiastic owners club to counter his continual negative diatribe. The only possible way CoD could ever have survived is with an enthusiastic fan base which attracted more sales, despite the issues on first release, providing a revenue stream to fund further development. The original IL2 was way more buggy in some areas than CoD and the first version fm's were a bit of a joke, even taking off safely in a 109 was a challenge but user support in the early years led to a long and successful game. Of course that happened before the somewhat spoilt X-box generation moved onto PCs without understanding the totally different nature of the PC platform. Infantile demands that something be fixed on the idiotic assumption that software companies will behave like politicians and bend over backwards to keep everyone happy, are simply counterproductive. A product with too many negative comments simply gets dropped forever and the development money sent elsewhere. Whilst many of the knockers of CoD seemed to take pleasure in their new found power to destroy a major product release, there did still seem to be a misled few who felt their inane and mindless public complaining was actually going to achieve something other than make the game unviable. Hard to believe people could be so stupid but it is the internet. Last edited by WTE_Galway; 12-20-2012 at 09:34 PM. |
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#3
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It did appear at times that destroying the game really was some people's agenda. When the complaints were the most verulent, I started thinking: if 1C ever leans towards washing their hands, they sure have been provided plenty of ammunition. For me, the game always had obvious potential. It was a massive over-reach, but it was obvious the devs were solving problems most devs would simply run from. Just looking at the quantity and quality of objects within any particular view showed they really were breaking new ground. Here's my point: if you can do THAT much, which really is mind-boggling, you know something about squeezing resources. Although I hated the original sounds, rebuilding that is probably something they should have held off changing. Same with adjusting the colors. That one was probably just responding to a few, very loud voices. For me, it seemed that those who lilked the game were waiting for their turn to talk.
Last edited by Buster_Dee; 12-22-2012 at 11:55 AM. |
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#4
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Quote:
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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#5
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Quote:
__________________
![]() Gigabyte X58A-UD5 | Intel i7 930 | Corsair H70 | ATI 5970 | 6GB Kingston DDR3 | Intel 160GB G2 | Win 7 Ultimate 64 Bit |
MONITOR: Acer S243HL. CASE: Thermaltake LEVEL 10. INPUTS: KG13 Warthog, Saitek Pedals, Track IR 4. |
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