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#1
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I still think abandoning CLOD now implies 1C thinks PC Flight simming is DEAD! why do they think that? WW2 buffs getting too old ? young people don't understand WW2 ? maybe ? but good advertising can sell anything .. 1C promoters obviously didn't do their job. .
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. ======================================== . .....--oOo-- --oOo-- HE-111 --oOo-- --oOo--..... . ======================================== -oOo- Intel i7-2600K (non-clocked) -oOo- GA-P67A -oOo- DF 85 full tower -oOo- 1000W corsair -oOo- 8 GB 1600Hz -oOo- 2 x GTX 580 1.5M (295.73) -oOo- 240 SSD -oOo- W7 64bit -oOo- PB2700 LED 2560 x 1440 6ms 60Hz -oOo- ======================================== Last edited by He111; 12-19-2012 at 10:52 AM. |
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#2
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#3
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I don't think the abandonment of CLoD implies that 1C feels PC flightsimming is dead. What it does imply is that sooner or later the beancounters and/or investors are going to say stop and then terminate the project when they see that it doesn't look like the investment is going to pay off soon, or in CLoD's case: at all. After all, it's all business these days. And in business, money talks and bullshit walks. CLoD took a walk, which is sad. |
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#4
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With a good initial start, this wouldn't have happened. There are not millions of dollars of invest here. Otherwise the game wouldn't have ran that bad! Perhaps 2 mio? Do not know, but when you perform like this and the game result is this, they really cannot compete on the marjet, as this game in this long period seem to be done by perhaps 20 people.
Noone ever claim the way you are saying it now. Bongodriver just talks a lot of trash, when day is long. You see many people enthusiastically talking about any aspect of this game and hold the hand of 1c now for nearly 1 decade overall and over 2 hard to understand, problematical years. You now see it as claim, but you can also see it as suggestions and a discussion. As this comunity turned out to be well knowledged, the discussion have this negative aspect for sure - no doubt. But the fact, that everyone had an eye on this game, although it was unplayable, should say us all, that all cared about this game. Give it to oleg maddox, when he returns to the gaming manufacturing and let him set up a kickstarter project and let him present his ambitious visions, perhaps combining other aspects to a new ww2 sim and you will see the same as in star citizen from chris roberts. Well advertised and speaking to the souls of core gamers and not to casual gamer and console gamers lets him get easily 7mio dollars with just 100.000 backers, which is 70 dollars average. And you backed for something, which you also do not know, how it turns oit to be. But this is the way to go. Not shift it somewhere else, but setup new ways. As ROF engine will also have problems to accurately simulate the fm and as it has no ground objects routines, the current engine is far away from a standard, which you would need. Hopefully they get it, but I doubt. And it is not one year! It is more like 2-3 years. So, BOM release in middle 2014 optimistically said in my opinion. |
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#5
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#6
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But 8 mio should be enough. Seems to be another problem like skill?.... Just saying.
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#7
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#8
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But its possible the trust of the community was harmed by initial CloD release so much that not many would support him. I would, though... |
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