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Pilot's Lounge Members meetup

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  #1  
Old 12-15-2012, 01:16 PM
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Ailantd Ailantd is offline
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Originally Posted by Ataros View Post
If seems RoF visuals are not DX9 issue but art direction issue: artistic style vs. photo realistic style and maybe lighting technologies complexity.
That is the real point here. It´s about having Oleg in the team or not. Even CoD suffered that lighting downgrade since Oleg departure.

In its artistic and lighting department, RoF is not years, not DX versions below CoD, it´s thousands Olegs below CoD. Even the original IL2 is better in color choice than RoF. Sad, but true.

Sorry, but I can´t have any confidence in the artistic direction that let that horrible over glowing white horizon or that acid blue sky in RoF reach the final product and stay there for years.
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Old 12-17-2012, 07:37 PM
AbortedMan AbortedMan is offline
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That is the real point here. It´s about having Oleg in the team or not. Even CoD suffered that lighting downgrade since Oleg departure.

In its artistic and lighting department, RoF is not years, not DX versions below CoD, it´s thousands Olegs below CoD. Even the original IL2 is better in color choice than RoF. Sad, but true.

Sorry, but I can´t have any confidence in the artistic direction that let that horrible over glowing white horizon or that acid blue sky in RoF reach the final product and stay there for years.
Sounds like you need some gamma correction in your life, friend.
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Old 12-17-2012, 07:46 PM
Jaws2002 Jaws2002 is offline
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Sounds like you need some gamma correction in your life, friend.
He is right. Many colors in ROF are not natural. Just feel off. The sky is wrong, the horizon is too bright, and few other things that show the strong "artistic licence" used in making the lighting engine.
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Old 12-18-2012, 07:58 PM
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Ailantd Ailantd is offline
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Sounds like you need some gamma correction in your life, friend.
ROF artist team are the ones needing a serious gamma correction in their lifes, friend.
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