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#1
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The problem isn't that he was too far ahead of his time, the problem is that they wasted a lot of time on stupid things like Spitfire Girl.
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#2
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Salute
To address the question put forward by the original poster: Oleg had a definite vision of what the STORM OF WAR was going to be. That would have put it far ahead of anything else produced in the Flight Sim genre. However, for reasons we are not privy to, he left for an opportunity in industrial graphics, taking with him his chief code programmer. Whether his leaving was primarily to do with an opportunity to explore a new field, or whether it was a function of issues between himself and 1C is a question which has not been answered. Those who remained in the development team were not able to accomplish the goals which Oleg had originally set. Luthier was an individual who had entered the Flight Sim business from a starting position as an amateur enthusiast, who started by doing volunteer graphics modelling. (remember the Bi1 in IL-2?) For whatever reason he and the team of programmers and coders were not able to implement the business plan set by 1C and the Maddox development team after Oleg left. Perhaps that plan was too ambitious? Perhaps the decisions made were not achievable with the skills remaining in the development team. I think personally quite a number of aircraft and objects included in the game were superfluous to the basic requirements of a BoB scenario. Perhaps the effort put into those objects was a factor in the lack of attention put to more basic and important concerns. In any case we were left with a published game which was seriously lacking, full of bugs and not ready for use. It took another year and a half to get it into reasonable shape. Now it is actually a well performing online game, more than able to accomodate 80 players, with most of the graphics bugs gone. However, many issues remain, the primary being the failure to model altitude performance correctly. Could these have been fixed with another 3 months of focused work? Perhaps. Perhaps the decision to focus the efforts of the development team on a BATTLE OF MOSCOW sequel should have been put aside until the basic game was performing as it should have. 1C made a financial and managerial decision, which we do not have the details of, to drop the game. How much of the decision was a function of their evaluation of the code's failings, and how much a function of their evaluation of the development team failings is unclear. So we are left with an unfinished dream, which any detailed examination will tell has enormous potential, but which is now a seeming dead end. A waste? Perhaps. Oleg's vision has not been fulfilled by the publishers. Maybe the goals were too lofty. Now it is up to the community to take it further. If people believe in CoD sufficiently, they will step up and move it forward. Otherwise it will be just another dream unfulfilled. We are where we are. |
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#3
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Quote:
Do you realise that this happened in reality? A pilot whose name I forget actually did land at Biggin Hill, stop in front of a senior officer and let a girl out of his cockpit. They tried to court-martial him for endangering one of His Majesties aircraft to which his defence was that there was no added risk and he would be happy to demonstrate it again with a girl or a dummy |
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#4
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There are also a couple instances where Alied pilots flying in Northern Africa rescued their comrades by landing and doubling up on the way back to base. If memory serves me right one instance actually occured on the edge of an Italian held airfield.
Imagine a mission where you got to reproduce those events! From the implementation of Spit Girl I doubt it took up much of their time. Cheers! Last edited by Skoshi Tiger; 12-28-2012 at 08:00 AM. |
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#5
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He made one big mistake, he made clod under ubisoft. He should make this game the way ed and rof did. On his own. Then he would realize he cannot deliver without puting this sim on market in time because he would ran out of money.
Second mistake he made, he wanted to get all features in final build. Impossible!!! He should take the road of adding features in paid updates. Its Too bad because i think that clod is real gem. |
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#6
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I wish people would give up on the Ubisoft bashing. Ubisoft had almost no influence on the development of Oleg's sims. They were the publisher/distributor for western markets, that is all. Every major decision about financing, release timing, etc. was done by 1C, not Ubisoft.
After 10 years I'm still amazed the people still do not understand this.
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![]() Personally speaking, the P-40 could contend on an equal footing with all the types of Messerschmitts, almost to the end of 1943. ~Nikolay Gerasimovitch Golodnikov |
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#7
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You and me both.
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#8
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Yes he was infront of his time, but he could made it too, the big mistake was to release it too early, ubisoft put the release mark rigth? if they put them in these days , and fund the project one more year, theyr earnings could be incredible, and athe game could be a total sucess, we dont know what we lost, and what would have been whit the series. and never we will know it
reasons? BIG mistake of early release Magazines doing the review under other reviews, ex they saw some bad marks and they gonna do it too Fanboys of other sims, yes, its sad but some of them, are married whit their sims whiners.
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GTX560TI 2GB-I5 2500-4GB DDR3-488GB Western Digital WD5000AAKX-Win7 64-Bits [IMG]http://www.rincondesimulacion.com/im...00x200warz.png[/IMG] Last edited by il_corleone; 12-28-2012 at 02:22 PM. |
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#9
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I believe that Oleg's vision for this sim as others have said was to produce the best he could technically. Oleg left or was pushed before the release of C.o.D. so he never was able to see his dream fullfilled. Don't blame Oleg for a sim that was released half done it wasn't his decision.
If he ever comes back into this genre he will have my support, when the original Il2 was released we had a playable demo. From that he gathered a huge support group even though our pc's weren't capable in a lot of cases to give the best results. A lot of people rubbish UBI but at least they supported him through the series, and from that series has come the true flight simmers that love this genre. I have both C.o.D. and R.o.F. (and all the original il2 releases), of the C.o.D. and R.o.F. Cliffs is by far the best. I have always had an issue with Sli not being finished (and I have voiced my opinion about this often), but with the last release to Steam and Luthier's Sli code (plus another alteration I have made) I now have Sli working to where I can run my Hurricane/Spitfire at roof top level over London with smooth game play. Ok I have taken a lot of time to get to this point but I kept trying different things until I got it to work. Luthier and the team were so close to success with this sim, too bad they weren't given the time. I wish Luthier and those of the old team success in their new fields, may they find somewhere to expand their dreams with success.
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Rick Asus M4N98TD-EVO AMD Phenom2 965 x 4 3.4gig 8gig DDR3 Ram 2x GTS 450 Sli (1gig each) 1Tb HDD Partitioned x 5 700w Coolermaster single rail P/S 52a Windows 7 64bit 19" Samsung 931BW monitor 1280 x 960 Resolution |
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