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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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I actually hope they don't change the ROF engine too much because it works in 3d now. Cockpit damage?! When I play ROF at night my cockpit looks like a hologram! I can see my tracers arcing onto the enemy planes at range with depth. CLOD 3d looks ridiculous and doesn't work.
The CLOD engine is a money pit. So many people have worked on it for so long ...nobody even knows what is going on under the hood any more. They tried to rewrite the graphics engine and still the AA doesn't work properly. The enemy planes wings flicker off and on. The grass and clouds flash on and off and the enemy planes DISAPPEAR as they approach and change LOD! ROF just works. CLOD was too ambitious and it has been sad to see it fail but dam I'm glad 777 is here to take the reins cause I love combat flight sims and want to keep buying them. Last edited by justme262; 12-12-2012 at 12:58 PM. |
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#2
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ok, i saw the notice and here is my honorable mini review
ok, first of all, i saw the "new" engine, looks like it has some littles (or no littles) problems, like the number of objects or something like that, it is going to use dx9, and some people arguing whit its a backwards. ok my first reaction was the angry about they dropped this engine, i,ve always thinkint that the potential of this engine is one of the more biggest in the market, like if we say (Cryengine3 for fps or something like that) i know its buged and dont work well, but i liked it, in the last patch it was playable for all people (or most). But yeah, ok the 777 Studios is very..mm i say expert on the market and has much funds, lets see what can it make, i am in a neutral position, whit my opinion advantages and disvantages, but leets see what this guys can offer us, if its good i like it, if its not i dont, as simple as that, but i think talking now is a little bit stupid, we didnt see the game, they can surprise us whit good game or not, so i am neutral, please, Jason from the 777 Studios, you need to do a good communication whit the community, showing work.. etc ps: They droped CLiffs of dover, why not giving the SDK? the modders out there ar very skilled and can do Fixes, mods and ETC to expand the title,please 1C Release the SDK.
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GTX560TI 2GB-I5 2500-4GB DDR3-488GB Western Digital WD5000AAKX-Win7 64-Bits [IMG]http://www.rincondesimulacion.com/im...00x200warz.png[/IMG] |
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#3
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Blacksix has already stated in another thread, they did not have time and get around to doing the SDK, and now there will not be one.
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#4
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Well, it seems that the RoF fans are out in masses, blissfully ignoring the major flaws of the RoF - engine and concentrating on the working parts.
Be assured, without a major overhaul the RoF engine, as it is now, is completely unsuitable to simulate a air-ground war with decent map size, object numbers and AI planes. The CoD engine, at least, is limited by its bugs, not its design.
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#5
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#6
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will be released in earlier 2014 on an engine that will be dated, DX9 bound and is already known to have issues with the number of objects in a mission does not inspire a whole lot of confidence.... I would rather see this newly merged TEAM! keep hammering on CLoD .
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#7
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We don't know what to expect from this but from where I sit the future is bright. Brighter than it was a year before CoD was released.. when it was still SoW:BoB and all that that implied.. Back then while many were calling it vaporware etc.. many of us had faith in the product but it hadn't even been released yet and when released it didn't meet the expectations.. Frankly with hindsight I think the objects of our faith are more tangible under the current circumstances than the previous.. I will be very surprised if 2015 sees us wondering "Will it be this year?!!" What this will be I have no idea.. I know it won't please everyone.. but for me.. this is what makes a great sim and not necessarily in that order: 1-Graphics 2-FM/DM 3-AI 4-Scalability - Also read into that the ability for user made stuff like skins and missions. 5-Mission builder 6-Plane Set 7-Theater set 8-Sound 9-Online Play 10-Offline play 11-Community 12-Support Now the two variables that will have the most slack in this case are 6 and 7. That is a given. If the rest in this new product is comparable at least to the very best of all the categories that apply where either IL2, RoF or CoD was "best" and they meet or exceed what we now have with the potential to be even better.. I'll be a happy camper. The community is a given. We are here.. just go to the IL2 forum and look at some of those names ... names that you haven't seen in years ... We are still here. I choose to save tomorrow's complaints for tomorrow.. This has prompted me to actually pony up and get some more stuff for RoF as soon as this whole holiday thing is done .. even though I don't fly it much. Last edited by Bearcat; 12-13-2012 at 05:17 PM. |
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#8
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I can just hope they drop 32 bit support completely. Whatever way you look at RoF now, it seems like it is built with intention that it should run with 2GB address space, and it unfortunately barely fits there despite various tricks.
Last edited by ZaltysZ; 12-13-2012 at 09:39 AM. |
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#9
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Anywho the models made for Clod will find some use. Maybe it'd be some modder working with 777, or just some hobbyist having fun. OR maybe it'd be some rogue who can decompile they're code. Who knows what the future will bring
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#10
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We may not get DX11 and 64bit on release of the new sequel but the 777 way is to make things fun, get it out and then continually tweak it. So if they are already working on DX11 and 64bit expect that will probably make its way into ROF before the sequel for refinement and testing. More here on the graphics engine http://www.cleared-to-engage.com/cat...777-studios-2/ Extract: "It’s pre-mature to talk about what’s next, but we will say that the ROF Engine (Digital Nature Engine) is being groomed for bigger and better things. What that means will be announced sometime in the future. We want to be the best sim developer in the world, even if it kills us. (Jason Williams – President of 777 Studios) Yes, we are thinking of what will be the next step. We have done evolutionary development with our Digital Nature Engine. This laid the basis for the project architecture. Our programmers are already making plans to use DX11 to create graphics and the possibility of 64-bit systems using large amounts of memory. This course will give us the opportunity to make the next technological step, and even more surprising graphics and depth of physical modeling. It would be interesting to create a project of another era, the Battle of the Pacific Ocean, huge aircraft carriers, hundreds of people performing their work on the deck to ensure your take-off or landing, night operations P-61, flying boats patrolling coastal territories and rescuing crews from wrecked planes, and perhaps give you opportunity to manage other military equipment. (Albert Zhiltzov – Producer of Rise of Flight)" Last edited by FS~Phat; 12-13-2012 at 12:19 PM. |
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