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#1
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Clickable cockpits in WW2 aircraft are a "nice to have" feature for me. Nice if it's implemented but no big deal if it's absent. There are a lot more features that are far more important to me.
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#2
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i was agiasnt clickables in the beggining but now its kind of nice being able to fly a plane without having to set up all the keys for it first.
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#3
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+1
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#4
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Clickable cockpit is a bunus, but live without this.
But please do animated cockpit swichs and levers, that react to keyboard/joystick commands, like in some IL-2 1946 planes. Things like static brake lever, trim tabs... in CloD Spit/Hurris is disappointing. Sokol1 Last edited by Sokol1; 12-12-2012 at 05:50 PM. |
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#5
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It's like: we make a step to be less arcada (IL-2 1946) and more simer (Clod), then we get another step backwards to be more arcada (BoS). I just love to see how people like to be blind folded with the future game. RoF is such a limited game compared with our current CloD. |
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#6
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And yet, Clod is dead............. so now what? Gonna play BoB for ever? HAve fun with that. |
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#7
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As long as we don't have some kind of touch based screen type standardized, click-able cockpits in a combat sim is something of a fun "extra". It's fun to poke around with but impractical as *curseword*. Maybe some of you (self-masochists?) take enjoyment in trying to control stuff like radiators and control-surfaces with the mouse, mid-combat. I, personally prefer to just slew those things to the HOTAS/joystick. In conclusion, it's a fun feature but far from game-breaking. There are more important stuff that makes up a good combat sim, co-ops for example....hrrrm.
![]() P.S It's things like click-able cockpits that was partly to blame for the failure of CloD, the team was too ambitious -yes they were- and tried to do EVERYTHING but that led to many half-finished or half-hearted features. I hope too see more of a focused approach on the new IL-2 title(s).
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Last edited by addman; 12-12-2012 at 01:59 PM. |
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#8
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CloD's ideas weren't bad, but it was incomplete and badly developed: those ideas and some solutions can be reproduced in the 777's engine.
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![]() A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria. Last edited by 6S.Manu; 12-12-2012 at 01:18 PM. |
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#9
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Win 7/64 Ult.; Phenom II X6 1100T; ASUS Crosshair IV; 16 GB DDR3/1600 Corsair; ASUS EAH6950/2GB; Logitech G940 & the usual suspects ![]() |
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#10
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Clickable pits is a huge feature.
Saying it isnt for combat sims is ignorant. It worked well for DCS. Very well. Doing a real start up, adjusting finer things in the cockpit. Internal/external light switches, radio freq's, gear lever, clock, etc. etc. are what make the difference between a combat flight sim, and combat flight game. Another ignorant statement is people saying they would rather have the controls mapped to a HOTAS. Did you know, you can still do that AND have clickable cockpits? Duh.... Like someone said, they dont want to go with DX11, sticking with DX9. Dont want clickable cockpits. Basically, I have a feeling its going to be a dumbed down version. Have you seen the RoF engine? Looks good, but its barren. Ground objects are very low, no infantry, no airfield activity, and small air activity. Might work with WWI, but will be hollow for WWII. |
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