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Pilot's Lounge Members meetup

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  #1  
Old 12-12-2012, 06:40 AM
banned banned is offline
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Originally Posted by Slipstream2012
Link from poll for ROF which just about says it all.

http://riseofflight.com/Forum/viewto...kable+Cockpits
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That poll was the RoF game players. It could be that our community has a different view. Why would RoF game players want total realism when the 'big' trench battle below you have all the soldiers wearing invisibility cloaks.
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  #2  
Old 12-12-2012, 07:19 AM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by banned View Post
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That poll was the RoF game players. It could be that our community has a different view. Why would RoF game players want total realism when the 'big' trench battle below you have all the soldiers wearing invisibility cloaks.
lol that's how they do it
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  #3  
Old 12-12-2012, 08:45 AM
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NaBkin NaBkin is offline
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I like clickable cockpits myself, but as Jason stated, it's not the end of the world if they dont do it. I mean, I only use it for turning on the fuelcock anyway. If everything in the cockpit works, it's nice to have but not crucial.
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  #4  
Old 12-12-2012, 08:58 AM
Flanker35M Flanker35M is offline
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S!

Can live without clickable cockpit if everything else is done well.
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  #5  
Old 12-12-2012, 09:45 AM
6S.Manu 6S.Manu is offline
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For my taste I really prefer the ROF community to this one: those players are focused on the application's real target: being a WW1 combat simulator.

I'm always been against clickable cockpits: it's good for FSX, is not for a combat sim... Even if it's a toggleable feature, as you can still manage the plane by keys, it's a loss of time and resources on something that's it's not really important.

Like the 3d modelling of cows, sheeps and chessboards.

Now 777 is taking the big part in this new project: it's like a dream to me.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.

Last edited by 6S.Manu; 12-12-2012 at 09:53 AM.
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  #6  
Old 12-12-2012, 10:27 AM
ParaB ParaB is offline
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Clickable cockpits in WW2 aircraft are a "nice to have" feature for me. Nice if it's implemented but no big deal if it's absent. There are a lot more features that are far more important to me.
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  #7  
Old 12-12-2012, 10:42 AM
pupo162 pupo162 is offline
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i was agiasnt clickables in the beggining but now its kind of nice being able to fly a plane without having to set up all the keys for it first.
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  #8  
Old 12-12-2012, 10:57 AM
Hooves Hooves is offline
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Quote:
Originally Posted by 6S.Manu View Post
For my taste I really prefer the ROF community to this one: those players are focused on the application's real target: being a WW1 combat simulator.

I'm always been against clickable cockpits: it's good for FSX, is not for a combat sim... Even if it's a toggleable feature, as you can still manage the plane by keys, it's a loss of time and resources on something that's it's not really important.

Like the 3d modelling of cows, sheeps and chessboards.

Now 777 is taking the big part in this new project: it's like a dream to me.

+1 But wait man, NO COCKPIT DAMAGE!!! THE WORLD IS ENDING!! lol just kidding mate, Im with you, it is something that honestly I can do without.
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  #9  
Old 12-12-2012, 11:08 AM
MadBlaster MadBlaster is offline
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i absolutely hate cursor blinking click sounding click-able cockpit and data windows in my ww2 plane. don't waste time on this. instead put time and resources into optimal multi-threaded code that makes the sim run smooth as glass. for the next time please.
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  #10  
Old 12-12-2012, 01:06 PM
xpzorg xpzorg is offline
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Quote:
Originally Posted by 6S.Manu View Post
For my taste I really prefer the ROF community to this one: those players are focused on the application's real target: being a WW1 combat simulator.

I'm always been against clickable cockpits: it's good for FSX, is not for a combat sim... Even if it's a toggleable feature, as you can still manage the plane by keys, it's a loss of time and resources on something that's it's not really important.

Like the 3d modelling of cows, sheeps and chessboards.

Now 777 is taking the big part in this new project: it's like a dream to me.
Because you might no flied in bombers.
I really disappointed about that future
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