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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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I think I probably knew that a long time ago, but I was so into the no loss thing I forgot!
Ah that is a heck of a way to do it though! To be fair, it goes really fast if you are a Soothsayer anyways since as you get more traps, you kill faster. However, that trick is awesome for Vikings hmmm but to be fair, I don't know if I want traps anymore since I rely on uncontrollable summons a lot. Hah, I skipped Olaf's wall (as a Viking). Woot! Good job! Oh man, I HATE it when that happens. Wow, so I guess that Ice Prison really made a difference. Good old Divide and Conquer strategy. |
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#2
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I used Ray of Light as weapon, Silver Chain Mail (-15% attack enemy undead) as armor, a Depth of Thought scroll (+10 intelligence) and a Dragon of Chaos scroll.
Greasy Mist + Gudrida's rage to set the enemy on fire + Fire Rain/Flaming Arrow were the best damage dealers (fire damage). Blizzard's cold damage also helped. The rune mages (2 stacks) were first cloning black unicorns as cannon fodder and later paladins for resurrection. The chaos dragon died quickly but distracted the enemy in the first turn. |
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#3
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Mhh funny, you had alot more necros and archers then my fight, yet you did 100k less damage then me.
Ice Prison + Hildas Arrows? |
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#4
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Holly JC how long was that “fight” to get that III trapper medal? I can’t imagine doing that without double-casting ability.
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#5
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@sethmage
I`m not sure, never did it in one go, but i did try to see how it works, and it`s exactly as i said (this wasnt my idea, just found it in Ap/Cw part of forum, so i dont take credit for it). But consider it like this 4x1 inquisitor and 5th stack large enough to use phantom spell and make at least 1(one) inquisitor illusion, after that revive one of fallen and then with that revived rise another and repeat until you use revive with all of them and 4 stacks of 1 inquisitor are dead on traps you cast (only 1st lvl spell is enough 5 mana, since you need to kill only 7 hp worth of revived unit , amount you revive with cast of inquisitors ability). So you spend 4 turns to kill 4 stacks with trap then 5th turn phantom on large stack, then again 4 turn for trap ... So 5 battle turns for 4 killed units on trap. Meaning to get 3rd lvl trapper medal you need at least 125 turns, 100 for traps, and 25 for phantoms. On this you need start of battle to reduce enemy units to 1(expl thorn warrior and block him with wall, or something similar). So all in all around 130 battle turns (consider that with all those inquisitors, you`ll have bunch of rage for spending. In Ap/Cw this was great for mana recharger pet dragon skill, but here in WotN you think of something to spend it on). As you said double cast will help you max 6 times in battle on 3rd skill lvl, so from 130 turns i said, you`ll go to 124. Not much of time saving to w8 for 3rd skill lvl for this strategy. |
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#6
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I had a lot issue with this fight too when I attempted @ lvl 35 viking with 15/14/17 (yeah..viking with higher intell!), tried few times and just couldn't manage, I do not have ice prison so the 2x stacks of 6000+ skeleton archers dished out way too many damage to my troops.
So I have to start questing and lvling up @ other islands, also got some gears upgrade, came back @ lvl 39 with 20/25/18 and finished the fight with almost no losses. I used blind+ greed rage skill to control 1 stack of the archers, cast doom and focus fired on the other stack. Tanked other undead units with paladin+horseman combo. I had to put points into transmute and lvl 2 concentration to make sure I have enough mana to sustain the whole fight though. Last edited by goldenpath; 12-13-2012 at 07:23 PM. |
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#7
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Slightly off topic, but the screenshots in this thread: How do you view the bottom portion showing percentages for damage by each troop, spells, rage? I don't see that info when I complete battles. Is it just for boss fights? Only boss fight I've done so far is the spider, and I did not get a screen like that shown afterwards.
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