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#1
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not sure if i ever mentioned this, but could we get some sort of button to scroll through various weapon selector options like in actual planes?
i know some planes had a few buttons that would actually select the weapons that were active on the trigger the one plane that is driving me nuts is the fw190 which i cannot select mg17s only without wasting cannon if i want to do some spamming or get someone to maneuver... its just i main the fw190 and could really use an option to either unlink the mg17s from teh cannons (wing root fire at teh same time) or have it set as is with the toggle gunpods enabling or disabling the mg151/20s (would be easy to do as its already a key in gam ebut dont do anything in the fw190 anyways) while were at it itd be nice to see an option for weapon selection toggle while in flight for any planes that supported this functionality. if not possible at least give us the option to fire cannons and mgs separately on avery plane that had such loadouts (fw190 the one that comes to mind) (also i have read somewhere about a pilot account of the zero having this option. i forget where i read this but it was about a zero ace who was attacking a f4f and then was confident enough todrop it with just mgs so he switched off cannons, this mean that the zero actually had one trigger and not two like in game but was selecatable on off cannons) |
#2
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Would it be possible to add HVAR rockets to the loadout for the FM-2 Wildcat? Thanks for all of your hard work!
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#3
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+1 on that. It'd be a great addition to that Wildcat version.
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#4
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And also for the P-51D-20, please. The Mustang units in the PTO used the HVAR rocket, especially the units based on Iwo Jima.
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#5
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Or a P-51K
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#6
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Can something be done to the AI carrier landing routine? Currently it takes them ages to land on the carrier. Maybe cutting the distance at which they start the final approach to half what we currently have or re-doing it completely...
Thanks
__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#7
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![]() Quote:
I can't remember if it works for carriers or not. ![]()
__________________
A designer knows he has achieved perfection not when there is nothing left to add, but when there is nothing left to take away. |
#8
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Tried short left and instant (the last one available) - no improvement.
__________________
LEVEL BOMBING MANUAL v2.0 | Dedicated Bomber Squadron 'MUSTANG' - compilation of online air victories |
#9
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it's p-51d with another prop and a little bit worse speed? and how much worse this version? i think, even if - 10 kph, it's reason for...
plus, p-51d now 25 lbs, if I'm not mistaken, so need and 18 lbs performance... and mustang III in game have realistic performance? apparently, it's 25 lbs, but with >605 kph at sl... Quote:
although, it's not serious changes and we can wait, and when plane are correct it's good... but and variant when f-1 included and finished off later, i think, not so unacceptable... next, if we talking about Fs, what about f-2 with and f-4 without armor glass (it's protection, of course, and + - 10 kph?, i seen and read something like this, so, why not if this historically correct and can changed performance of aircraft)… and generally speaking, maybe, for all aircrafts need some new mechanism or new option like choice of loadouts, skins, etc, for different equipment, although, sometimes more optimal it’s "different" planes of one type how now... |
#10
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The Mustang Mark III currently represents a V-1 chaser and is supposed to have +25lb boost (it may also represent the highly polished wings and exceptional care that was taken by the ground crews to ensure the aircraft was in tip top shape). It was very fast IRL and in-game but I'm not sure if the performance is accurate to the exact numbers or not. A F-1 with a MG-FF hub cannon would be potentially useful, definitely. The armoured windscreen thing I can see being less useful versus time it would take to set it up. I don't read Russian... so what about the Yak-9K?
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