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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Awesome work with this thread.
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#2
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After some quick testing, book of evil's drain ability is back to having charges but it's still too weak to use. Mine had 430 hp with 20-something intellect and rank in creator... what am I gonna eat that has 430 hp for the whole stack? Also, I don't see any boost from creator skill either, adding it to the entry.
The resurrection tooltips are fixed for me (and I know some players never had this issue) so I'm happy about that. A general call to everyone reading this thread: if you start over, let me know if any of the quests still marked as bugged are in fact functioning. Some of them have been on the list for a loooong time so it's possible they were fixed earlier and never officially communicated. |
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#3
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Quote:
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#4
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More tidbits. Kamikaze bug fixed for me (no more hangups). And Patch 4 reinstated the ranged penalty for Rune Mages and modified the description on Runic Staff to specify it has a penalty for "far targets." Meh.
Does anybody know what file controls ranged penalties? Curious if it's tied to the ability "runic staff" or if there is a master list of which units get ranged penalties and which ones don't. Last edited by camelotcrusade; 12-06-2012 at 09:14 PM. |
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#5
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@camelotcrusade
Distance penalty for range attack units is in unit.atom file. Expl : archmage in game folder/sessions/addon/data.kfs archmage.atom look for his lightning attack Code:
lightning {
group=1,2
class=scripted
ad_factor=1
showdmg=1
penalty=1
distance=60
base_attack=1
script_attack=special_archmage_lightning_attack
script_calccells=calccells_all_enemy_actors_takes_damage
attack_cursor=archer_arrow
damage {
magic=5,8
}
custom_params {
shock=25
}
Code:
throw1 {
group=1,2
class=throw
base_attack=1
ad_factor=1
distance=7
mindist=2
showdmg=1
penalty=0.5
animation=attack/throw/thtarget
throw=priest3_ball
framekey=x
damage {
magic=10,12
}
custom_params {
rune_num=0
}
To change this just change value on distance=... to what you want, and in penalty from 0.01 to 0.99 (go nuts). You can also check druid.atom in same .kfs archive or necromant.atom , if you want to give some aoe bonus to attack, and aoe penalty. Druid.atom : Code:
throw1 {
group=1,2
showdmg=1
device=natureforce
class=throw
distance=6
mindist=1
base_attack=1
penalty=0.5
animation=attack/throw/thtarget
throw=druid_bullet
framekey=x
7in1=0.5
hint_gen_script=hint_mass_attack_throw_7in1
damage {
magic=4,8
}
Play with it (i added aoe dmg to cannoner unit special salve attack, and it works great), and have fun. |
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#6
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Oily / Greasy Mist animation time is fixed!
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#7
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My saved game in Hades loads my hero with no horse, and the camera no longer follows him rendering the game unplayable:
https://dl.dropbox.com/u/760507/camera.jpg |
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