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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 09-02-2008, 01:52 PM
Meusli Meusli is offline
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Oleg, could you please tell me if the Sunderland is a flyable aircraft or AI. Many thanks for the update!
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Old 09-02-2008, 02:02 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Meusli View Post
Oleg, could you please tell me if the Sunderland is a flyable aircraft or AI. Many thanks for the update!
AI, But we are making as well these AI model the same quality as flyable. And we will offer tools for advanced third party developer that to make any plane flyable without us...

So I expect that there will be many flyables later after the intial release... and BoB will be growing even more than Il-2 series
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Old 09-02-2008, 02:06 PM
Meusli Meusli is offline
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Quote:
Originally Posted by Oleg Maddox View Post
AI, But we are making as well these AI model the same quality as flyable. And we will offer tools for advanced third party developer that to make any plane flyable without us...

So I expect that there will be many flyables later after the intial release... and BoB will be growing even more than Il-2 series
Well the fact that the propellers are 3D shows that the level of detail that will be included into AI planes is above the normal things developers do and that flyable aircraft from these models should be quite quick.

Also will these be free addons or are small payments expected to be involved?

Last edited by Meusli; 09-02-2008 at 02:09 PM.
  #4  
Old 09-02-2008, 02:30 PM
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Bloblast Bloblast is offline
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Question New engine / Final release

Oleg,

You are speaking about a "new engine".
What do you mean with this?
Starting all over again with all objects?


"the final release…. Which isn’t soon really…. "

So we have to wait for September 2009 ???
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  #5  
Old 09-02-2008, 02:38 PM
Feuerfalke Feuerfalke is offline
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Don't panic. SoW is the new engine.

But even if the models were all completely finished, you'd still have to make all the effects, put it together and make it a full game, with GUI and all that.

They have an alpha now, so we're on the way, but it doesn't mean we're close, yet.



Patience.


Doesn't matter if it will be this year or next year - it will be awesome and it's better to not rush it out of the door.
  #6  
Old 09-02-2008, 03:39 PM
ECV56_LeChuck ECV56_LeChuck is offline
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Cockpit Self-Shadowing... thanks Oleg, I wans´t sure if your team will incorporate this feature. Amazing Stuka details... very GREAT work
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Old 09-02-2008, 04:29 PM
fireflyerz fireflyerz is offline
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Hello Oleg , just wanted to say , the update of the flight models is about what I expected , what Has impressed me though is the new texture of the grass , if this is an indication of the new map to come , I cant wait , I know from what youve said theres a long way to go , but still ... I cant wait.
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Old 09-03-2008, 09:25 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Bloblast View Post
Oleg,

You are speaking about a "new engine".
What do you mean with this?
Starting all over again with all objects?


"the final release…. Which isn’t soon really…. "

So we have to wait for September 2009 ???
New engine means the absolutely new 3D engine, ground fhysics and flight coding, AI and even how it looks in general.... Simply everything....
There is only experinece of Il-2 development behind, but the 90+% of code is completely new. The other 10% also with changes.
  #9  
Old 09-03-2008, 10:37 AM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Meusli View Post
Also will these be free addons or are small payments expected to be involved?

This is a question for some interview..... I will keep this info the the magazines

I only can say you right now... that yes we will have sometime free add-ons with new features, like it was with Il-2.
But other info - till the right time. Everything will be fine
  #10  
Old 09-02-2008, 02:27 PM
Feuerfalke Feuerfalke is offline
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Awesome news and the detail of the pictures is just stunning.

The soft shadowing looks stunning real and I'm amazed how much work you and your team put into the models. Looking at that, I don't dare to think about the level of detail you will put into the rest of the game, to meet the photorealistic standard you put up with that.

Just wow.
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