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| FM/DM threads Everything about FM/DM in CoD |
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#1
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Wow, this is some sophisticated stuff right there. I wish the devs would read this and treat it as what it is: a very valuable contribution of a comitted customer!
Also I hope it's treated from the red pilot as a basis for discussion as oppose to the beginning a flame war. Me for myself I don't have this much of a clue considering WW2 aircraft data but this post seems pretty legit for me, not only because it backs up my own experience that I have been having with the Sim so far but also because it the Luftwaffe wasn't been defeated in every single sortie they've made back then. But if you fly on ATAG it's hard to imagine the Luftwaffe could've had a technical advantage at all at that time. If this is for reasons a game can't simulate (like better coms, leadership, tactics etc.) or just wrong FM I can't say, but I have the feeling that something is wrong, especially that every single patch the reds had gotten better and better. So I think the man has a point! Keep up the gread discussion! Last edited by NaBkin; 11-28-2012 at 04:09 PM. |
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#2
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NaBkin,
There are very specific and accurate methods by which relative combat performance can be measured and those methods are described in great detail on the Navair links. In particular, for purposes of your specific concern, a side by side test for level flight acceleration will show you, or anyone, which plane has an advantage. If there is no advantage in level flight acceleration then there is little room to make any claims about the 109 having any advantages, since the 109 with the nasty stall and the significantly larger sustained turn radius and the significantly larger turn rate is modeled as a target in this game. The historical record describes something described by Robert Shaw in Fighter Combat called Single Superior performance advantage held by both as the 109 had a superior Energy Fighting (BnZ in game terms) envelope and the Spitfire had a superior Angles Fighting (TnB in game terms) envelope. The advantages either way were not as significant as the advantage held by the FW190A-3 once the Germans entered that plane into combat against the Spitfire V, and the early Spitfire IX, so the "better" fighter between the Spitfire and 109 during The Battle of Britain was marginal at best, where the Pilot was the determining factor not the plane since the Spitfire had only a slight sustained turn advantage and the 109 had only a slight acceleration advantage, so the Spitfire was slightly better in Angles Fighting, if the pilot knew how to fly close to the stall, and avoid spinning the plane, and the 109 pilot has a slightly better Energy Fighting advantage if the 109 Pilot knew how to avoid entering a fight with a better Spitfire pilot who starts the fight with an Energy Advantage (such as a better Spitfire pilot attacking from a higher and faster position in the rear hemisphere of the 109). If you care to know about a very good test that can be done to measure relative combat effectiveness between two planes then I can describe Robert Shaw's Sustained Turn Technique in detail, and you can try that out in the game, to see what you find out when you use that technique. You can also read the book yourself. It is here: http://www.amazon.com/Fighter-Combat.../dp/0870210599 I can explain the technique with words, and I have used the technique in games. I had an IL2 Training Track File posted on the internet once too. It is a very valuable maneuver to know and understand, and it will show you, without a doubt, which plane is Double Superior. It is an Energy Fighting maneuver, which may not be indicated by the title of the maneuver, but that is what it is, an Energy Fighting Maneuver called The Sustained Turn Technique. |
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#3
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fixed
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#4
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Yes, but to be fair, the RAF planes were portrayed very badly to start with. The effort in last few patches fixed lots of issues and what we have now is much closer to the R/L specifications, although there are obviously still some issues left to be resolved... I suggest you fly for the other side for a month or so, you will see the things from different perspective.
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Bobika. |
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#5
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By the way, I found a good way to test and sort of measure the fighting performance of the planes: REPKA Server. I never tried ict because Of the map end icons and everything. But today I flew like 2h on it just to find out if I can climb out a Spit (I couldnt try it with my squad members because nobody was on tonight but I will do it for sure to gather better info soon). So what I've found out for me personally (this isnt very accurate and 100% scientific but it it what I did experience tonight in like 20+ sorties): - I CAN out climb avery other plane in my 109 BUT rather slowly. it seems that 300 kmh +-20 and 2400rpm is a good performance to gain as much distance as fast as possible (because icons and outside view are on you can see how fast you gain distance, very cool). BUT can I escape from shooting range to a non shooting range fast enough? It don't seems so, unless maybe the red pilot is a very bad shooter. You gain distance just too slowly. - If I sit in a Spit and a 109 does a rather slow BnZ on me, I easily can do a 180 turn and still be able to deal a few hits or even shot the 109 down. Sometimes I almost didn't believe how fast I could make that single turn and still being able to maintain the speed. I feel that the spit looses a bit too less energy in tight turns. - If you don't want to die in a 109 you don't have to (at least on Repka). If you fly perfectly and savely you'll stay alive, but its pretty hard to shoot enemys down then. You have to be a excelent shooter and very disciplined (which either I'm just partially - Its very hard to survive in a Hurry though. if you do the right thing like a very tight turn just at the right time and let the 109 pass you, its very unlikely to get shot down, but also you neither can make progress and fly home, you have to wait for help, unless the 109 pilot looses sight on you (which on Repka dont happen because of the icons. But on ATAG it happens all the time, as well because of the blind LOD spot in about 700 to 1k meters) These are the main things I found out today and I really can encourrage you to go on repka yourself to try it out and test your plane. I think the Sim is on a good way but stll has some annoying flaws. Some things I want to test as well are diving speeds. I couldnt do it properly without my teammates but I will do it for sure. Last edited by NaBkin; 11-29-2012 at 09:07 PM. Reason: Stupid ipad keyboard |
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#6
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The second bit implies that if you happen to have a Spitfire on your 6 you expect to extend from his guns before he shoots you down. Why would you expect anything like that, you did a mistake already if you let him that close, you still have some options, some neg G maneuveurs, barel roll or scissors. But if he's good you're dead, simple as that. But not because of the 109 but because of you. Mind you Repka 4 has got overheating effects OFF so the RAF can fly full power no matter what (3000rpm) - you would wreck your engine on ATAG by flying like that or it would splutter if you go above 2600 rpm at certain altitudes. You can fly the 109 just like on Repka enywhere else. You still outperform any RAF in there, even on 3000 rpm yet on full real servers you're obvously limited to slightly lower performance. Quote:
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Tell me about it.
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Bobika. Last edited by Robo.; 11-30-2012 at 02:46 PM. |
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