![]() |
|
King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]() Quote:
Valhalla's messenger makes some viking stacks (slingers, berserkers, WMs, jarls) do increased damage. Or at least that's what it claims, it doesn't do anything (at least not for berserkers or WMs. Haven't checked slingers or jarls). To demonstrate this, my stack of warrior maidens show up as doing 7434-9558 damage against undead spiders. Now, the maidens have 93 attack and 14-18 damage while the spiders have 3 defence (so I'm easily at the x3 cap), so the expected damage ignoring valhalla's messenger would be: 14*177*3 = 7434 18*177*3 = 9558 which is exactly what they show as doing Now I check their crit, which is 21506 damage Theoretically, 9558*2.25 = 21505.5 which rounds to 21506 Both should be doing 15% more damage if valhalla's messenger was working. |
#2
|
|||
|
|||
![]()
58 lv now....game keep crashing on ice island when killing ice dragon....any fix???tested few solution but still crash....i lazy to restart the game again....
function features_ondamage_dragon_ice(wnm, ts, dead) if dead then local ahc = Attack.act_after_hit_cell(0) local initsize = Attack.act_initsize(ahc) local manaval, rageval = Game.CurLocRand(initsize, 5*initsize), 0 local dmgts = 1 + Game.Random(0, 10)/100 spawn_energetic_attack(ahc, dmgts, manaval, rageval) if initsize == 1 then Attack.log(dmgts, "add_blog_ice_dragon_death_1", "name"," "..blog_side_unit(0), "special", mana_count) else -- Attack.log(dmgts, "add_blog_ice_dragon_death_1", "name"," "..blog_side_unit(0), "special", mana_count) end end return true end |
#3
|
|||
|
|||
![]()
Should have been fixed in build 6246 and 6249. Do you have any user patches that are overriding main patches?
|
![]() |
Thread Tools | |
Display Modes | |
|
|