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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 11-27-2012, 12:46 PM
ckdamascus ckdamascus is offline
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I always need to play a couple of times to fully 'min' 'max' the game the way I'd like to!

I am learning new things even now! That is what I love about the game. Tons of flexibility and different options. Are there overpowered strats? Sure, but you can make do without using them. I suppose the overall main strat is the same, but that's really the same for every video game.

I JUST finished the "50 battles without spellbook" achievement as a mage. I didn't think I could do it with the same army. Good thing I kept a LOT of weaker stacks around.

I hope I can still get the 10M gold achievement. I only have 3M gold right now and there are only like 2 more islands. I wonder if I should start wearing those +% gold items or not.

I am also mildly worried I won't be able to hit level 70. Maybe I should start making some Ancient Knowledge Scrolls. Plus the final achievement of NOT using a spellbook to defeat the last boss makes me think I have to use a "cheap" rune mage build with paladins to win.

That said, supposedly in Loki's description he is "immune to fire". Well, thank goodness he wasn't since I was dropping flame arrows and fire rain all day on him. He IS resistant though (maybe 20-30% resistant). Not sure if he had physical resistance though. No matter. His defense was no match for my 350 attack Ancient Phoenix.

Yah, Polar Bears is what I used to take out the Giant Spider too. The game really allowed a lot of different items.

Last edited by ckdamascus; 11-27-2012 at 12:50 PM.
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Old 11-27-2012, 01:21 PM
Fatt_Shade Fatt_Shade is offline
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@ckdamascus
About checking boss resistances just open spell boo and pick some fire spell and place cursor on boss and compare dmg listed in book, to dmg listed before casting spell. And you`ll know resistance to that type of dmg.
For physical check with magic axe spell (example) , posion = poison skull ofc, magic dmg = lightning , astral = death star / black hole , cold = some cold dmg. Dmg done this way is purest, because spells dont take defense of unit in consideration.
For unit dmg this resistance would be even more reduced due to attack/defense ratio.
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