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CoD Multiplayer Everything about multiplayer in IL-2 CoD

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Old 11-24-2012, 04:35 AM
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bw_wolverine bw_wolverine is offline
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Just had a go at the new mission (Sunlight). A great job with the radar work, Salmo! Definitely makes a difference to me as a pilot.

I was able to vector successfully to two contact points and make three kills using good setup prior to making contact (made possible by the radar contact information which was both accurate and timely).

So hats off! Haven't yet tried the ACG CH version yet, but it'll be tough to be this one (though it looks pretty good too!).

Wonderful things ahead for CloD I think!
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Old 11-24-2012, 03:35 PM
ATAG_Bliss ATAG_Bliss is offline
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Thanks for the comments guys. We have many more things on the drawing board we plan to introduce after testing.

On another note, would anyone be interested in a map vote? It would be an option to rotate the mission if a certain percentage of players didn't like the current mission. Any ideas on what percentage of people would have to vote to get the change? Or is this not really needed?
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Old 11-24-2012, 04:14 PM
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oh no, I'm certain that Night-Bombing-London missions will always be voted down by the fighter guys! So, rather not imo
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Old 11-24-2012, 09:51 PM
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Quote:
Originally Posted by ATAG_Bliss View Post
Thanks for the comments guys. We have many more things on the drawing board we plan to introduce after testing.

On another note, would anyone be interested in a map vote? It would be an option to rotate the mission if a certain percentage of players didn't like the current mission. Any ideas on what percentage of people would have to vote to get the change? Or is this not really needed?

I don't think we need a voting system, it's bound to lead to bad feeling, but one of our guys was unhapppy with missions lasting 6 hours. This was partly due to wanting to try the new CH radar map and it didn't rotate for several hours. So, tying all these things together it would be nice if the CH radar could be ported into all of your maps as it might encourage more objective-based gameplay and make the missions rotate more quickly. If guys want rotation it might encourage them to go after the objectives in a very focussed way.
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Old 11-30-2012, 01:10 PM
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Quote:
Originally Posted by ATAG_Bliss View Post
Thanks for the comments guys. We have many more things on the drawing board we plan to introduce after testing.

On another note, would anyone be interested in a map vote? It would be an option to rotate the mission if a certain percentage of players didn't like the current mission. Any ideas on what percentage of people would have to vote to get the change? Or is this not really needed?
I think map-voting would be a useful addition. Something similar to what we had in the L2-1946 server commanders would be OK. From memory this was a simple majority.
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Old 11-30-2012, 01:26 PM
ATAG_Colander ATAG_Colander is offline
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It's a bit more complicated than that.

We are thinking among these lines
- Simple majority and single user veto.
- If vetoed, a new vote can be restarted in 5 or 10 minutes.

The reason for the veto is in case some one has been flying a bomber for 1/2 hour and is about to drop bombs
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Old 11-30-2012, 07:30 PM
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About the only reason I would want to vote for a change is if its a six hour mission without CH radar, i.e. rolling the map might be very longwinded and we'd be stuck with a stale mission for hours.

Can you port the new CH radar into the other existing maps?
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Old 11-30-2012, 07:33 PM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by klem View Post
About the only reason I would want to vote for a change is if its a six hour mission without CH radar, i.e. rolling the map might be very longwinded and we'd be stuck with a stale mission for hours.

Can you port the new CH radar into the other existing maps?
Understood. I'll ask and see what can be done.
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Old 12-01-2012, 02:06 AM
ATAG_Bliss ATAG_Bliss is offline
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Also: Recoil has been a busy beaver. Check out the new website (still WIP): http://www.theairtacticalassaultgroup.com/atag/
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Old 11-30-2012, 07:30 PM
ATAG_Bliss ATAG_Bliss is offline
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Quote:
Originally Posted by salmo View Post
I think map-voting would be a useful addition. Something similar to what we had in the L2-1946 server commanders would be OK. From memory this was a simple majority.
Yeah, we are thinking that way as well. The biggest thing is trying to find a system that can't be abused yet works for the masses.
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