Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

Reply
 
Thread Tools Display Modes
  #1  
Old 11-23-2012, 10:38 PM
BB Shockwave BB Shockwave is offline
Approved Member
 
Join Date: Jan 2009
Posts: 635
Default

Quote:
Originally Posted by trucane View Post
And wake me when they wake you. First Kings bounty game I just quite in the middle because of all the ridiculous amount of bugs making it unenjoyable
Hear hear.

I did the same thing. And to be frank, the reason I am madder then usual is that this is NOT a new game. About 75% of it is the same, and it is the same engine, as the previous 3 games. There should NOT be this many bugs. Well, unless 1C fired all the previous game's programmers and replaced them with random people they hired on the street. Who knows... in Russia, anything can happen. Maybe they are paid in vodka?
Reply With Quote
  #2  
Old 11-24-2012, 01:40 AM
ckdamascus ckdamascus is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,059
Default

Quote:
Originally Posted by BB Shockwave View Post
Hear hear.

I did the same thing. And to be frank, the reason I am madder then usual is that this is NOT a new game. About 75% of it is the same, and it is the same engine, as the previous 3 games. There should NOT be this many bugs. Well, unless 1C fired all the previous game's programmers and replaced them with random people they hired on the street. Who knows... in Russia, anything can happen. Maybe they are paid in vodka?
My hypothesis, while the game is similar, they didn't use the same hardened code as Crossworlds.

They added a lot of new things but I guess their code was not that modular and it caused a lot of grief (e.g. cold damage type).

Old fixes were not retroactively applied due to the new direction for the game (notice, rune mages are completely revised, a lot of little differences that seem more retroactive, like archdemons going back to 666 etc).

They probably found the problems to most of the quest code, but it required them to go back a lot, so they ended up breaking stuff.

Just my hypothesis!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 10:38 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.