![]() |
|
King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
|||
|
|||
![]()
I think it depends. It can be problematic if you are playing in Impossible and you haven't pre-planned a build to beat a boss and relied heavily on Rage Centric strategies as a Viking/Warrior.
A Soothsayer/Mage can also have similar problems if he relies on winning early on without any method of mana regeneration mid battle. Oops. I had to take fairly severe losses as a mage against the spider boss, even with the 'trolls'. Heck, I almost simply didn't win the battle because I don't do enough damage with units or with spells. (this was a huge concern of mine in Armored Princess that a Mage could never spell nuke a boss effectively as a Warrior using sheer leadership/damage to wipe out a boss in a fraction of the time). Incidentally, I won by using Polar Bears and Ancient Bears, using the jacket that gave me -15% leadership for bears. ![]() But then again, this only seems to be a 'problem' in Impossible mode so significant pre-planning and game experience is expected. |
#2
|
|||
|
|||
![]() Quote:
Since u cannot use rage and your mana will deplete eventually unless u have some kind of mana regen. Which isn't always there. |
#3
|
|||
|
|||
![]() Quote:
In Armored Princess, I was able to skip Driller until I had a better setup to no-loss him really fast rather than no-lossing him after taking a LONG time. I think if people accept losses, it doesn't seem so bad. You are completely right on the general strategy to beat bosses (hitter who can resist retaliation). It is hard to make a challenging single player game that doesn't feel like "bullcrap". ![]() |
#4
|
|||
|
|||
![]()
I know but that's why I said that by giving heroes some abilities of your own it could be way more interesting than just plain boss fights
|
#5
|
|||
|
|||
![]()
I've never been much of a fan of boss fights for exactly that reason.
On the upside, they provide an unique type of battle which can be interesting, at least the first time. But I've seen enough of that damn spider they keep reusing. At least in AP it was optional (and replenishing your troops afterwards not as painful). But the rage restriction just feels really arbitrary and doesn't really make the fight more interesting. WotN excuses not being able to use rage to "make it fairer for the boss" but considering rage abilities are usually better against groups rather than one guy, I really doubt that's actually the problem. Its probably more that the rage abilities just aren't coded to work properly against a boss. If that is the case, they should've just made the boss immune to rage abilities and allowed the use to thin out the summons, which most bosses have plenty of anyway. |
#6
|
|||
|
|||
![]()
In WotN it feels like warriors get kinda shafted against bosses. Not using rage skills I expected having played the prequels, but at least in those warriors had the highest leadership. It really makes focusing on rage skills a bad idea in the first 4 islands because the spider then becomes quite a wall if you don't have frenzy or the +50% crit dam.
EDIT: I do like the wider range of abilities that enemy heroes have in WotN though. Like Guilford having higher magic. |
#7
|
|||
|
|||
![]()
@Nirual
It would be nice to make so you cant target bosses with rage skills, but can use them on summons. It`s on wish list i guess. @dainbramage This is among turn based strategy also role playing type of game, and you decide what role your hero do. So making high spell dmg mage or mass buff/debuff , or high rage dmg warrior, or high unit dmg/crit% is your pick. Sure for first boss fight warrior is last place, but in previous games paladin held that place and no1 asked him if he likes it ![]() For your statement enemy heroes have high magic and some other skills, that is old news. Year ago that was implemented in the Legend mod, devs of WotN didnt invent anything new here. |
![]() |
Thread Tools | |
Display Modes | |
|
|