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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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hmm you don't understand do u?
when the beholder hypnotises someone it's a status effect and since it get's removed right away from the celestial guard I should be the one that could control it again but i couldn't the COMPUTER (when the celestial guards were mine again) moved them i didn't have control on them they just attack the devilfish |
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#2
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After some observation I think their debuff only clears when Celestial Guards take a proper turn. If for some reason they go out of turn, which seems to include having someone else control them - it doesn't go off and their debuff stays on. It's similar to how if you control the only unit an AI hero has then he doesn't get to cast a spell because he doesn't get a turn.
So, I think it's WAI and should just have a description that indicates this happens at the start of their turn. I have also seen poison cloud reapply its poison to them and hurt them before they can actually go "on their turn" and wipe it. |
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#3
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Quote:
I'm pretty sure that Celestial guard and Witch Hunter's immediately remove buff/debuff on cast. Only the Archdemon does it "on his turn". I wonder if they wanted to change the behavior... I think it might be a bug though. |
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#4
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in either case it's very strange
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