Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

Reply
 
Thread Tools Display Modes
  #1  
Old 11-18-2012, 04:17 PM
ckdamascus ckdamascus is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,059
Default

This was around even in Armored Princess. A small price to pay for that enrage ability.

It was terribly useful early on in Armored Princess since they were typically very dangerous stacks so having them temporarily out of battle for 2 round was almost mandatory for survival.
Reply With Quote
  #2  
Old 11-18-2012, 04:23 PM
Razorflame Razorflame is offline
Approved Member
 
Join Date: Apr 2009
Posts: 721
Default

dude there is no diversion in KB:AP

i am not talking about distortion magic

the spirit tree got a skill DIVERSION that gives u random chance of enemy stacks skipping their first turn

unless CW edited something(still have to install that bugger) xD
Reply With Quote
  #3  
Old 11-19-2012, 10:14 AM
Nevar Nevar is offline
Approved Member
 
Join Date: Oct 2012
Posts: 174
Default

Actually, I think damascus is talking about hibernation being in AP. I.E. preventing a bear from moving there ALSO made them lose 2 turns.
Reply With Quote
  #4  
Old 11-19-2012, 11:09 AM
Bunnle Bunnle is offline
Approved Member
 
Join Date: Nov 2012
Posts: 16
Default

Sometimes the AI seems to randomly defend with bears for some reason, which promptly puts them to sleep. Hibernation is really pointless on a stack of 100 bears. If the ability would regen the whole stack it'd actually be somewhat useful and not a downside.
Reply With Quote
  #5  
Old 11-19-2012, 11:12 AM
Nirual Nirual is offline
Approved Member
 
Join Date: Nov 2012
Posts: 170
Default

I've seen them defend if they were slowed, which naturally leads to hibernation.

the AI just isn't that smart to take that stuff into consideration.
Reply With Quote
  #6  
Old 11-19-2012, 02:44 PM
ckdamascus ckdamascus is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,059
Default

What the others said. There were definitely ways to "fool" the AI into going into hibernation when they could have just "moved" one step to avoid it.

I forgot what I did back in Crossworlds. I think using engineers I could "blind" bears with the flask and while they were 'blind' they would opt to "sleep".

All I can say is, I really needed that in Bolo in Crossworlds.
Reply With Quote
  #7  
Old 11-19-2012, 08:34 PM
Razorflame Razorflame is offline
Approved Member
 
Join Date: Apr 2009
Posts: 721
Default

just but what i truly mean is

(spells not including to get a bear into hibernation)

it's just the diversion skill

It saves u mana/rage by not having to pay attention for that bears for 2 turns

which is a HUGE difference in some fights

i can understand blind/fear w/e u put on a bear to prevent it from moving and going into hybernation but that cost u mana to do it(also a bit lame but still)

whereas the diversion skill only costing u runes and if u get lucky u get 2 free turn against bears

hence i said let the bear have a ability to go into hibernation with a reload of 1 or 2 or something problem fixed

it's kinda stupid by clicking defense that a bear will go to sleep if it hasn't moved
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:21 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.