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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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Thread Tools | Display Modes |
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#1
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I think the display gets stuck until you update the "runes consumed" - i.e. after you cast it once (I had damage +250%, 7000 or something) it will only update as soon as you take runes from a unit (at first, it will still show +250% when casting it again). But I do not get the bugs Harakiri described.
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#2
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The bug occurs due me using the interface mod mod_wn131_interface.kfs which allows viewing higher level spells before upgrade etc - when removing the mentioned addon, the spell works fine.
Too bad, the mod is really useful |
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#3
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maybe it takes out some damage due to the target's magic resistance?
I'm running with dragons and some snakes (for stone skin spell needed to upgrade Guardian Angel medal) and I'm using this spell on snakes, which gives me 3 runes = +164% damage (+55% rune dmg from the spell itself). so, the spell itself gives 1550 dmg and combined with runes - ca. 4700 dmg. so it's working correctly. I have 6245 build (updated to 6246, but too far into the game to restart). |
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#4
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Quote:
And I agree, it was really useful. At least we can save it, ugprade, and load it if we want. |
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#5
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2635 + 325% for me.
The first time i cast the spell, it displays about 30k dmg, but it's fake.. It just counts all the runes, not just 5... The 2nd time the spell counts the 5 runes correctly and displays something about 12k dmg. |
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