Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

Reply
 
Thread Tools Display Modes
  #1  
Old 11-15-2012, 03:00 AM
BenSt88 BenSt88 is offline
Approved Member
 
Join Date: Nov 2012
Location: USA
Posts: 23
Default

Created an account here just to thank everyone working on finding bugs to pass on to the developers. I just bought the game Sat night on Steam, for the Mac, so I think I got the advantage of the 11/2 and 11/9 patches. I stopped playing after about a dozen hours, though, b/c I have an issue I can't work around.

Someone much earlier in this thread mentioned that no matter what they did in the Options screen, everything remained low textures. That's my problem. I was willing to put up w/ bugs etc. but, after having recently played KB: AP and KB: TL, where things looked great, I just can't stomach the bad graphics.

I'll cross-post this in the Technical issue sub forum, but in case someone here reading this thread has any suggestions for me...

My system: MacPro 3.1, Quad-Core Intel Xeon @ 2.80 GHz, 2.0 GB RAM, Mac OS X Lion 10.7.5, ATI Radeon HD 2600 XT 256 MB. So I should be meeting the Mac requirements for the game.

Another issue I didn't see in this thread. When I click (sometimes anyway) on something and the cursor changes (e.g., a broken arrow to indicate a ranged penalty in the battle), my mouse cursor won't revert to anything but that last choice for a while. So in the example I just gave, the battle ends, and I want to start a dialogue w/ an NPC--still have that broken arrow. It corrects itself after a few minutes, but it's annoying.

Finally, every game I played, when I exited out from the main screen, there was a crash log/report to Apple. At least I didn't crash to desktop while IN the game, but still, another reason for me to wait a while to resume playing this otherwise great game.
Reply With Quote
  #2  
Old 11-15-2012, 03:55 AM
Fatt_Shade Fatt_Shade is offline
Approved Member
 
Join Date: Nov 2010
Location: Serbia
Posts: 837
Default

@camelotcrusade
Quote:
Oops I misunderstood your question. You mean does your amulet stop leveling up at rage level 60. Honestly, I didn't even know you could see what level you had. Does it show it to you anywhere? And what is max character level, I think I heard 70? I wonder why the discrepancy... do they run out of upgrades? Did you get them all on your way to 60?
To see your rage skill lvl, at end of battle when screen is shown about your exp gianed, and gold reward, click detail and under listed troops are information (from left to right) how much rage you spend, rage skills lvl in little circle, rage exp bar and how much you need for next lvl, how much dmg each unit did, and last how much mana you spend.
As for max rage skill lvl possible, it`s 105 , in sessions/addon/loc_ses.kfs/eng_pet.lng file is list of all rage skills and their possible upgrades and there are 9 skills with 10-15 lvls listed available. So total is 105, and hero can get it to 60 less then 2/3ds
Reply With Quote
  #3  
Old 11-15-2012, 05:06 AM
aristobal aristobal is offline
Approved Member
 
Join Date: Nov 2012
Posts: 117
Default

Regarding evil book
in spells_power.lua:

1. why so
...
local creator_power = 1 + tonumber(skill_power2("creator", 1)/100)
creator_power = creator_power/2
...

but no so

...
local creator_power = 1 + tonumber(skill_power2("creator", 1)/100)/2
...

2. in
local item_bonus = tonumber(Logic.hero_lu_item("sp_spell_demonologist ", "count")/100)

"sp_spell_demonologist" is bonus from "living book" but the artifact doesn't have hint that it impact on the spell.
Reply With Quote
  #4  
Old 11-15-2012, 05:50 AM
Bhruic Bhruic is offline
Approved Member
 
Join Date: Oct 2012
Posts: 233
Default

1) Good point, it's hard to tell what their intention was, but the math would suggest it should be the second way, rather than the first.

2) It's a description problem, "sp_spell_demonologist" (which is on 2 items) affects a lot more spells than just the 3 the tooltip would suggest.
Reply With Quote
  #5  
Old 11-15-2012, 06:09 AM
aristobal aristobal is offline
Approved Member
 
Join Date: Nov 2012
Posts: 117
Default

Quote:
Originally Posted by Bhruic View Post
2) It's a description problem, "sp_spell_demonologist" (which is on 2 items) affects a lot more spells than just the 3 the tooltip would suggest.
But who know about such important aspect? I have 2 living book and my phoenix kill 50-60% enemy in statistics! What is the second item you mentioned? Thanks.
Reply With Quote
  #6  
Old 11-15-2012, 06:38 AM
Bhruic Bhruic is offline
Approved Member
 
Join Date: Oct 2012
Posts: 233
Default

Well, I suspect the developers knew, but yes, it'd be nice if the item was better described.

The second item is the "Blade of Pain", although it only gives a +10% bonus.
Reply With Quote
  #7  
Old 11-16-2012, 01:49 AM
camelotcrusade's Avatar
camelotcrusade camelotcrusade is offline
Approved Member
 
Join Date: Apr 2009
Location: San Francisco, CA
Posts: 448
Default

Quote:
Originally Posted by BenSt88 View Post
Created an account here just to thank everyone working on finding bugs to pass on to the developers. I just bought the game Sat night on Steam, for the Mac, so I think I got the advantage of the 11/2 and 11/9 patches. I stopped playing after about a dozen hours, though, b/c I have an issue I can't work around.

Someone much earlier in this thread mentioned that no matter what they did in the Options screen, everything remained low textures. That's my problem. I was willing to put up w/ bugs etc. but, after having recently played KB: AP and KB: TL, where things looked great, I just can't stomach the bad graphics.

I'll cross-post this in the Technical issue sub forum, but in case someone here reading this thread has any suggestions for me...

My system: MacPro 3.1, Quad-Core Intel Xeon @ 2.80 GHz, 2.0 GB RAM, Mac OS X Lion 10.7.5, ATI Radeon HD 2600 XT 256 MB. So I should be meeting the Mac requirements for the game.

Another issue I didn't see in this thread. When I click (sometimes anyway) on something and the cursor changes (e.g., a broken arrow to indicate a ranged penalty in the battle), my mouse cursor won't revert to anything but that last choice for a while. So in the example I just gave, the battle ends, and I want to start a dialogue w/ an NPC--still have that broken arrow. It corrects itself after a few minutes, but it's annoying.

Finally, every game I played, when I exited out from the main screen, there was a crash log/report to Apple. At least I didn't crash to desktop while IN the game, but still, another reason for me to wait a while to resume playing this otherwise great game.
While I don't have any suggestions for a remedy, I did post the issue and refer to your post in the bugs list under graphics. If you discover a solution, let me know so I can list the workaround.
Reply With Quote
  #8  
Old 11-16-2012, 02:30 AM
BenSt88 BenSt88 is offline
Approved Member
 
Join Date: Nov 2012
Location: USA
Posts: 23
Default

Thank you. I also sent an email to the official support group here, in addition to my posting in the technical issues forum.

You can add my video card to the group that has the "oceans flashing white" issue, if you care to.

If I can get a fix to my problem, you better believe I will be back to report it here and to thank you again for raising the issue's profile.

Wish me luck.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 08:42 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.