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| King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series |
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#1
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Created an account here just to thank everyone working on finding bugs to pass on to the developers. I just bought the game Sat night on Steam, for the Mac, so I think I got the advantage of the 11/2 and 11/9 patches. I stopped playing after about a dozen hours, though, b/c I have an issue I can't work around.
Someone much earlier in this thread mentioned that no matter what they did in the Options screen, everything remained low textures. That's my problem. I was willing to put up w/ bugs etc. but, after having recently played KB: AP and KB: TL, where things looked great, I just can't stomach the bad graphics. I'll cross-post this in the Technical issue sub forum, but in case someone here reading this thread has any suggestions for me... My system: MacPro 3.1, Quad-Core Intel Xeon @ 2.80 GHz, 2.0 GB RAM, Mac OS X Lion 10.7.5, ATI Radeon HD 2600 XT 256 MB. So I should be meeting the Mac requirements for the game. Another issue I didn't see in this thread. When I click (sometimes anyway) on something and the cursor changes (e.g., a broken arrow to indicate a ranged penalty in the battle), my mouse cursor won't revert to anything but that last choice for a while. So in the example I just gave, the battle ends, and I want to start a dialogue w/ an NPC--still have that broken arrow. It corrects itself after a few minutes, but it's annoying. Finally, every game I played, when I exited out from the main screen, there was a crash log/report to Apple. At least I didn't crash to desktop while IN the game, but still, another reason for me to wait a while to resume playing this otherwise great game. |
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#2
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@camelotcrusade
Quote:
As for max rage skill lvl possible, it`s 105 , in sessions/addon/loc_ses.kfs/eng_pet.lng file is list of all rage skills and their possible upgrades and there are 9 skills with 10-15 lvls listed available. So total is 105, and hero can get it to 60 less then 2/3ds |
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#3
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Regarding evil book
in spells_power.lua: 1. why so ... local creator_power = 1 + tonumber(skill_power2("creator", 1)/100) creator_power = creator_power/2 ... but no so ... local creator_power = 1 + tonumber(skill_power2("creator", 1)/100)/2 ... 2. in local item_bonus = tonumber(Logic.hero_lu_item("sp_spell_demonologist ", "count")/100) "sp_spell_demonologist" is bonus from "living book" but the artifact doesn't have hint that it impact on the spell. |
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#4
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1) Good point, it's hard to tell what their intention was, but the math would suggest it should be the second way, rather than the first.
2) It's a description problem, "sp_spell_demonologist" (which is on 2 items) affects a lot more spells than just the 3 the tooltip would suggest. |
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#5
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But who know about such important aspect? I have 2 living book and my phoenix kill 50-60% enemy in statistics! What is the second item you mentioned? Thanks.
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#6
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Well, I suspect the developers knew, but yes, it'd be nice if the item was better described.
The second item is the "Blade of Pain", although it only gives a +10% bonus. |
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#7
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#8
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Thank you. I also sent an email to the official support group here, in addition to my posting in the technical issues forum.
You can add my video card to the group that has the "oceans flashing white" issue, if you care to. If I can get a fix to my problem, you better believe I will be back to report it here and to thank you again for raising the issue's profile. Wish me luck. |
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