Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King`s Bounty: Warriors of the North

King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

Reply
 
Thread Tools Display Modes
  #1  
Old 11-13-2012, 12:37 AM
Bhruic Bhruic is offline
Approved Member
 
Join Date: Oct 2012
Posts: 233
Default

Quote:
Originally Posted by Razorflame View Post
well you have to admit that even without cheats/exploits the game is still to easy
My take on it is that they gave us too many tools, and too many ways to exploit those tools when it comes to resurrecting units. There are very few fights that I've done where I haven't lost a single unit. Mainly that's only happened on the Freedom Islands, and that's because I didn't figure out how to get there until after Demonis.

So most fights involve losses. It's much too easy to regain all those losses with units such as Paladins and Inquisitors, especially when mixed with Rune Mages. If there were no way for units to resurrect units, and there were no way to gain effectively infinite mana, most fights would involve some losses.

That doesn't really address the question of how difficult the game is, but a lot of the perception of difficulty comes from unit loss.

The other side of the equation is how to determine how difficult something should be. Take the Spider Boss, for example. Lots of people had trouble even beating it, let alone doing so with no-loss. And because of that, the perception came into play (before ways of exploiting the fight, and before the discovery of Trolls) that the fight was "too hard". Trying to find a middle ground is difficult when people have different expectations of what they consider "hard".

tl;dr version - a lot fewer ways to resurrect units would go a long way to making the game seem harder, but could make it more tedious.
Reply With Quote
  #2  
Old 11-13-2012, 01:09 AM
Zechnophobe's Avatar
Zechnophobe Zechnophobe is offline
Approved Member
 
Join Date: Nov 2009
Posts: 991
Default

I don't really think resurrection is the issue. A big part of the 'easiness' of the game is that the areas don't escalate well. Consider that at each breakpoint (Island 1, island 4, post Demonis) you have a 'gate' that prevents you from going further. Up until that gate you have a certain strength of enemies, roughly scaled by zone. Demonis has larger stacks than Greenwort.

The problem is that these stack sizes are not making a very good curve. All the armies pre-demonis are TINY in comparison to Demonis. You can clear out that entire area with basically no problem once you get some levels, because the fights aren't scaling with you.

Or think of it like this: Let's say it takes 5 level 10 fights to get to level 11. Or, 5 fights of a specific level to get to the next level. There are like 200 level 30 fights to 35 fights! Then none of levels 36 to 43, and then some at level 44 onward. You basically have to fight these 'easy' lower level fights for a long time before you are given any challenge again.

Afterall, I don't think anyone will really call the first four islands too easy. It's just that there are gigantic stretches of the game that aren't particularly hard because the enemies aren't getting larger.
Reply With Quote
  #3  
Old 11-13-2012, 01:19 AM
Bhruic Bhruic is offline
Approved Member
 
Join Date: Oct 2012
Posts: 233
Default

I'd have to disagree. When I first got to Greenwort, the fights were generally fairly difficult. The same was true when I moved to Arlania and Verlon Wasteland. I didn't have any losses, thanks to resurrection exploits, but I often had a few rounds of resurrecting at the end of each fight indicating I'd lost quite a few units. Certainly, I wouldn't say I was in danger of actually losing any of those fights, but I wasn't simply steamrolling the enemy.

The fights in Demonis were substantially harder, but I hadn't figured out how to get to the Freedom Isles, so hadn't got all the XP from the fights there. When I finally got there, yes, all the fights were quite easy, but I'd over-leveled them by doing the Demonis/Hades stuff. Had I done those in the reverse direction, I suspect the former would have been easier, and the latter harder. I suppose I should include Merlassar in there, as it was mixed in with the Greenwort/Arlania/Verlon stuff.

I suppose part of the issue is the very mobility that implies. You have a lot more areas to work with at that point in the game, so you aren't forced into fights you might not win. This, of course, is especially compounded by the ability to fly - giving you the ability to skip any fight you don't want to fight. So you end up in a situation where you've got superior resurrecting troops, with large amounts of fights to choose from, in a situation where you aren't roadblocked for quite some time. That definitely is going to give the impression of being significantly easier.
Reply With Quote
  #4  
Old 11-13-2012, 01:54 AM
blacklegionary blacklegionary is offline
Approved Member
 
Join Date: Oct 2008
Posts: 55
Default

Quote:
Originally Posted by Bhruic View Post
I'd have to disagree. When I first got to Greenwort, the fights were generally fairly difficult. The same was true when I moved to Arlania and Verlon Wasteland. I didn't have any losses, thanks to resurrection exploits, but I often had a few rounds of resurrecting at the end of each fight indicating I'd lost quite a few units. Certainly, I wouldn't say I was in danger of actually losing any of those fights, but I wasn't simply steamrolling the enemy.

The fights in Demonis were substantially harder, but I hadn't figured out how to get to the Freedom Isles, so hadn't got all the XP from the fights there. When I finally got there, yes, all the fights were quite easy, but I'd over-leveled them by doing the Demonis/Hades stuff. Had I done those in the reverse direction, I suspect the former would have been easier, and the latter harder. I suppose I should include Merlassar in there, as it was mixed in with the Greenwort/Arlania/Verlon stuff.

I suppose part of the issue is the very mobility that implies. You have a lot more areas to work with at that point in the game, so you aren't forced into fights you might not win. This, of course, is especially compounded by the ability to fly - giving you the ability to skip any fight you don't want to fight. So you end up in a situation where you've got superior resurrecting troops, with large amounts of fights to choose from, in a situation where you aren't roadblocked for quite some time. That definitely is going to give the impression of being significantly easier.
Well now I understand why you say the Ghoul in Greenwort is a threat to no-loss. In my second playthrough, I moved around Darion, Merlessar and the Isle of Freedom and I see that Greenwort, Verlon Wasteland and Western Isle have roughly the same enemy strength. Merlessar, Eastern Isle and Arlania is the same, too and stronger than these previous areas but not much. So if you do them before Demonis but after finish all Darion stuff, it's not much different.

You were right about mobility, there are many easy fights to pick and you aren't forced to fight "Impossible" fight.
Reply With Quote
  #5  
Old 11-13-2012, 02:29 AM
Zechnophobe's Avatar
Zechnophobe Zechnophobe is offline
Approved Member
 
Join Date: Nov 2009
Posts: 991
Default

Quote:
Originally Posted by Bhruic View Post
I'd have to disagree. When I first got to Greenwort, the fights were generally fairly difficult. The same was true when I moved to Arlania and Verlon Wasteland. I didn't have any losses, thanks to resurrection exploits, but I often had a few rounds of resurrecting at the end of each fight indicating I'd lost quite a few units. Certainly, I wouldn't say I was in danger of actually losing any of those fights, but I wasn't simply steamrolling the enemy.
Sure, because at that point they were level appropriate. If you just do Darion, and then go to Demonis, it is a generally difficult progressions.

Quote:

The fights in Demonis were substantially harder, but I hadn't figured out how to get to the Freedom Isles, so hadn't got all the XP from the fights there. When I finally got there, yes, all the fights were quite easy, but I'd over-leveled them by doing the Demonis/Hades stuff. Had I done those in the reverse direction, I suspect the former would have been easier, and the latter harder. I suppose I should include Merlassar in there, as it was mixed in with the Greenwort/Arlania/Verlon stuff.
This is the point. All the fights in Freedom Isles and Merlessar are 'before' Demonis in difficulty. And if you do them in order of difficulty, you end up doing a huge amount of really easy fights. By skipping the easy ones, you just artificially make the rest of the game harder.

Quote:

I suppose part of the issue is the very mobility that implies. You have a lot more areas to work with at that point in the game, so you aren't forced into fights you might not win. This, of course, is especially compounded by the ability to fly - giving you the ability to skip any fight you don't want to fight. So you end up in a situation where you've got superior resurrecting troops, with large amounts of fights to choose from, in a situation where you aren't roadblocked for quite some time. That definitely is going to give the impression of being significantly easier.
I stopped using Runemages after doing a chunk of Darion, because they completely sucked the fun out of anything. Didn't use any resurrectors until Demonis, when I picked up some Demonologists. So, yeah. At the end of all things, the game is still very easy and ress or not makes no difference. It's just one way of arriving at ease.
Reply With Quote
  #6  
Old 11-13-2012, 02:44 AM
Bhruic Bhruic is offline
Approved Member
 
Join Date: Oct 2012
Posts: 233
Default

Quote:
Originally Posted by Zechnophobe View Post
Sure, because at that point they were level appropriate. If you just do Darion, and then go to Demonis, it is a generally difficult progressions.
Well, yes, because the game design seems to indicate you should do the Freedom Isles and Merlassar before Demonis.

Quote:
This is the point. All the fights in Freedom Isles and Merlessar are 'before' Demonis in difficulty. And if you do them in order of difficulty, you end up doing a huge amount of really easy fights. By skipping the easy ones, you just artificially make the rest of the game harder.
Well, not, that's not the point I was making. My point was that they were easy because I did Demonis first. Had I not done Demonis (and Hades), those fights would have been more challenging simply because I wouldn't have had the extra levels from Demonis/Hades. And had I done Freedom Isle before Demonis/Hades, yes, the latter would have been easier, but probably not substantially so.

Quote:
I stopped using Runemages after doing a chunk of Darion, because they completely sucked the fun out of anything. Didn't use any resurrectors until Demonis, when I picked up some Demonologists. So, yeah. At the end of all things, the game is still very easy and ress or not makes no difference. It's just one way of arriving at ease.
If I recall correctly, you are using a mostly level 5 army composition (dragons figure prominently, don't they?). Yes, that's another way of making things easier. Resurrection abilities aren't the only way that can be accomplished, just the most visible.

Basically, the units in the game aren't well balanced. Unit resurrection abilities again rank high in that list, but there are a lot of other areas. I suspect that if someone were to try a playthrough and (past the first 4 islands) only play with level 1-2 units, it would be considerably more challenging.

At this point, however, barring a complete rebalance of units/spells/skills/abilities taking place, the only way to make things "harder" is to give the AI more units - which is only a marginal improvement - or make the AI make better decisions - which is also only a marginal improvement.
Reply With Quote
  #7  
Old 11-13-2012, 06:02 PM
Razorflame Razorflame is offline
Approved Member
 
Join Date: Apr 2009
Posts: 721
Default

Quote:
Originally Posted by Bhruic View Post
Well, yes, because the game design seems to indicate you should do the Freedom Isles and Merlassar before Demonis.



Well, not, that's not the point I was making. My point was that they were easy because I did Demonis first. Had I not done Demonis (and Hades), those fights would have been more challenging simply because I wouldn't have had the extra levels from Demonis/Hades. And had I done Freedom Isle before Demonis/Hades, yes, the latter would have been easier, but probably not substantially so.



If I recall correctly, you are using a mostly level 5 army composition (dragons figure prominently, don't they?). Yes, that's another way of making things easier. Resurrection abilities aren't the only way that can be accomplished, just the most visible.

Basically, the units in the game aren't well balanced. Unit resurrection abilities again rank high in that list, but there are a lot of other areas. I suspect that if someone were to try a playthrough and (past the first 4 islands) only play with level 1-2 units, it would be considerably more challenging.

At this point, however, barring a complete rebalance of units/spells/skills/abilities taking place, the only way to make things "harder" is to give the AI more units - which is only a marginal improvement - or make the AI make better decisions - which is also only a marginal improvement.
your examples a re bit touchy

first you say the res abilties making it to easy
(there are some builds that don't even need RESU or level 5 units)

the units are just okay ( only wotn made some mistakes by making some overpowered)

you should check in the AP forum where impy and some others tried finishing the game with low level units and that is even possible(although not in a no loss run)

I really find it very amusing how people keep saying units are unbalanced and stuff

but if you are here from the beginning start of TL
you could gradually see how people got into the heck of things and really made things easier!
but as today not alot of new stuff is being invented so they put some new OP units in and pretty imbalance the enemy strenght


and if you don't believe me just look at the early stages of TL when people found out how to get this game as no loss (which was then still unheard of)
then with KB:ap they put some new stuff in and some new combo's but pretty much the same

whereas in wotn the game is badly written there are hardly new stuff being invented (the viking race isn't so great) I find it kinda funny that we are forced to use crappy viking units for 4 islands long
whereas when u go beyond that people will still use their combo's what they used before in AP and TL
and prolly for the most medicore people they will just use the paladin/ingi combo because it easy and hardly effect morale penalties and therefore also not making the human race inferior

I mean people have finished TL:Ap:CW with one stack of a unit(dragons were most famous)

I bet people can do so again in WOTN if you had the ability of kiting or at least give some better unit selection

But you are forced to use the viking race LITERALLY and even with such a weak race your just obliterating the undead. There is hardly a chance of fighting vs other stacks unless u are really dedicated on finishing this game a sa viking(which requires a lot of traveling back for the right units of vikings


I will bet that most experts from TL/ap/cw will say WOTN is the worst installment of KB
Reply With Quote
  #8  
Old 11-13-2012, 06:32 PM
ckdamascus ckdamascus is offline
Approved Member
 
Join Date: Mar 2010
Posts: 1,059
Default

I actually liked being forced to use the Vikings. They didn't seem that bad to me. Also, if I still retained most of the Vikings, they would be arguably borderline overpowered for me (Viking/Warrior class) due to the damage buffs they get.

I like the "easier" play. I tend to play more for fun/fast builds and there is a lot more room to do so in this game. I used to have to pre-scan lots of Armored Princess games just to find the right items to do my insane combos in Impossible.

Here, I am still using my first game and didn't have to scan and I'm still getting a lot of great items/combos.

It is funny how people are semi-complaining about the maps/islands. That was the biggest problem with Armored Princess. In some cases, you were literally stuck and the ONLY way to progress was to kite a very very very hard to kite enemy, fight a nearly impossible to no-loss fight, or just redo your game. And you had to do the islands in a somewhat specific order.

You now have the option to go to "hard" mode (skip the 'trainer' mid-islands), or take it easy and have a smoother progression.

Seems like you have more options now. If you want it hard, go for it. If you want it easy, go for it.

Since it is so easy to "cheat" or mod the game (I never did though), it isn't like there is some standard of difficulty that is getting muddied. So, anything that allows more options for mid-progression seem good to me.

Armored Princess had such a finite number of enemies and items that if you didn't do it in the right order, you could end up never getting some items 'freed' (50 fights) and you had to max EVERY battle to round 10 to make use of some Medal 3 rewards. It was good and bad... probably bad for new comers who weren't as hardcore.

I haven't beaten the game yet (level 42ish or so, just found the Kordar areas).

Last edited by ckdamascus; 11-13-2012 at 06:34 PM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 03:41 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.