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| IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
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#1
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Nice test, thank you. Sokol1 |
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#2
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I see a formation of ~10 planes at 11 o'clock (to the right of the left canopy strut).
I also find it exceptionally hard to spot other planes and frequently lose wingmen or enemies after a few maneuvers. I guess it's just lack of practice. Judging distances is also quite tough imho. Wether an enemy is 5 km or 2 km away, doesn't seem to make a huge difference. I think overall, TrackIR might make this harder, because your head is moving around quite a bit. If the view would be steady most of the time (say you use a hatswitch or something), moving dots will most likely be easier to find. Unfortunately, i'm so used to TrackIR now that i'm not in the mood to test other view controls. |
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#3
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Anyway, the point is not the particular number, but it visible or not.
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![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here |
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