![]() |
|
IL-2 Sturmovik: Cliffs of Dover Latest instalment in the acclaimed IL-2 Sturmovik series from award-winning developer Maddox Games. |
![]() |
|
Thread Tools | Display Modes |
|
#1
|
||||
|
||||
![]() Quote:
![]() Nice test, thank you. Sokol1 |
#2
|
|||
|
|||
![]()
I see a formation of ~10 planes at 11 o'clock (to the right of the left canopy strut).
I also find it exceptionally hard to spot other planes and frequently lose wingmen or enemies after a few maneuvers. I guess it's just lack of practice. Judging distances is also quite tough imho. Wether an enemy is 5 km or 2 km away, doesn't seem to make a huge difference. I think overall, TrackIR might make this harder, because your head is moving around quite a bit. If the view would be steady most of the time (say you use a hatswitch or something), moving dots will most likely be easier to find. Unfortunately, i'm so used to TrackIR now that i'm not in the mood to test other view controls. |
#3
|
||||
|
||||
![]() Quote:
![]() Anyway, the point is not the particular number, but it visible or not.
__________________
![]() ![]() i7 7700K 4.8GHz, 32GB Ram 3GHz, MSI GTX 1070 8GB, 27' 1920x1080, W10/64, TrackIR 4Pro, G940 Cliffs of Dover Bugtracker site: share and vote issues here |
![]() |
Thread Tools | |
Display Modes | |
|
|