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King`s Bounty: Warriors of the North Next game in the award-winning King’s Bounty series

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  #1  
Old 11-09-2012, 03:03 PM
Nevar Nevar is offline
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Originally Posted by Colbert30 View Post
Wasn't armageddon astral damage? I think I remember reading that somewhere.
Kind of? I had 50% Astral Resistance in CW and it still hurt when I cast it.
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Old 11-09-2012, 03:17 PM
Colbert30 Colbert30 is offline
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Originally Posted by Nevar View Post
Kind of? I had 50% Astral Resistance in CW and it still hurt when I cast it.
Yeah. I should have quoted Namad. Sorry. I just meant that, AFAIK, astral damage is not considered magic damage, so it's ok that black dragons were not immune to armageddon.
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Old 11-09-2012, 03:21 PM
Nevar Nevar is offline
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True. That's why the Reaper's skills from KBTL worked on Blacks, too.

... Does Sacrifice work on Black Dragons? O_O (as in sacrificing the dragon, not it being the target of the boost)
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Old 11-09-2012, 04:19 PM
ckdamascus ckdamascus is offline
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Sacrifice shouldn't work on black dragons. Besides this "AoE" Geyser bug, the only things that did as far as I remember

a) Plague. level 1 plague was so efficient, I had to get it even as a warrior.
b) Rune Mage Crossworlds resurrection
c) Gizmo (Crossworlds later patch? Or was it red sands?) could heal black dragons
d) Dancing Axes of Shamans could heal black dragons

It is possible Geyser is allowed to hit black dragons now because a NEW rule in this game is

Giant's Earthquake can hit flying creatures now, but with reduced effect (only 30% effective I think). I personally don't like this, but eh.

By the way, Black Dragons initiative isn't THAT good (init 6). But they make level 1-4 enemies have -1 initiative (Power of the Dragon unit passive), so that is what makes them really good as "Interdictors" in battle, even if they aren't THAT great in straight combat against real enemies.

It also meant that the mortal enemy of the Black Dragon was the Archdemon (init EIGHT), who was faster AND was immune to the negative initiative.

But as a Warrior, I would have Onslaught and Quick Draw, one cast of helplessness on Archdemon (they can only debuff at the start of their turn, like Shield of Rage right now) and 1 or 2 shots of my 100% critical chance hunters, and the stack would be nearly dead. Who said damage doesn't matter?
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  #5  
Old 11-09-2012, 10:10 PM
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Zechnophobe Zechnophobe is offline
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Originally Posted by ckdamascus View Post
Sacrifice shouldn't work on black dragons. Besides this "AoE" Geyser bug, the only things that did as far as I remember

a) Plague. level 1 plague was so efficient, I had to get it even as a warrior.
b) Rune Mage Crossworlds resurrection
c) Gizmo (Crossworlds later patch? Or was it red sands?) could heal black dragons
d) Dancing Axes of Shamans could heal black dragons
Plague was so incredible vs Black Dragons. Penalties to health, defense, and morale (for even larger penalties!) Dropped them down in strength like nothing else.
Quote:

It is possible Geyser is allowed to hit black dragons now because a NEW rule in this game is

Giant's Earthquake can hit flying creatures now, but with reduced effect (only 30% effective I think). I personally don't like this, but eh.
I feel anything that makes Giants better is worthwhile. They make Ancient Ents look like goddamn champions.

Quote:

By the way, Black Dragons initiative isn't THAT good (init 6). But they make level 1-4 enemies have -1 initiative (Power of the Dragon unit passive), so that is what makes them really good as "Interdictors" in battle, even if they aren't THAT great in straight combat against real enemies.
I've currently got the Mask of Rage upgraded, and black dragons. Gives almost the entire enemy -2 init, which is awesome. You even go before Furious Goblins. (Though rascally archdemons still go first).

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It also meant that the mortal enemy of the Black Dragon was the Archdemon (init EIGHT), who was faster AND was immune to the negative initiative.

But as a Warrior, I would have Onslaught and Quick Draw, one cast of helplessness on Archdemon (they can only debuff at the start of their turn, like Shield of Rage right now) and 1 or 2 shots of my 100% critical chance hunters, and the stack would be nearly dead. Who said damage doesn't matter?
As a mage, my personal favorite thing to do vs Archdemons was Pain Mirror + Timeback. Y'know those impossibly large stacks of archdemons near the end of the game, like 44 or so? They'd go over and Half a stack of 20 red dragons... and then you'd Pain mirror them three times and timeback your dragons. Booyah. Maged.
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Old 11-10-2012, 12:14 AM
namad namad is offline
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how do you get hunters to 100% critical? how do you get anything besides berzerkers to 100% critical?
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Old 11-10-2012, 01:03 AM
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Zechnophobe Zechnophobe is offline
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how do you get hunters to 100% critical? how do you get anything besides berzerkers to 100% critical?
Ranged units can get some nutty crit chance, especially with good morale. That said, if he shot an Archdemon, and was referring to KB:AP, he could also have had the Ally who doubles your crit chance against demons and undead.
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Old 11-10-2012, 04:49 AM
Nevar Nevar is offline
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Giant's Earthquake can hit flying creatures now, but with reduced effect (only 30% effective I think). I personally don't like this, but eh.
Is this actually working now? Last time I used Quake (about a week ago), dragons just flew into the sky like before.
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